Daemon Jaegar (nee Daemon Gerwaltz)

A young, stout orc wizard with light green skin and a crooked nose.


Gender: Male
Age: 15 (started at 13)
Height: 60 inches (5ft)
Weight: 9 Stone (180 lbs)
Willpower: 1 (of 2)
EXP Received: 50 pts
EXP Spent: 31 pts

Perception – 2D Dexterity – 2D Strength – 5D
S: Sense Magic: 3D Edge Weapons: 4D Brawling: 6D
Intelligence – 1D Wisdom – 2D Charisma – 1D
S: Read/Write: 1D Dwarven Willpower: 1D Intimidate: 3D
S: Read/Write: 1D Orcish
Magic 7D
Technique/Verb Dice Value Form/Object Dice Value
S:Create 1D S:Air
S:Modify 4D S:Earth 1D
S:Destroy 1D S:Fire
S:Move/Control 2D S:Water 1D
S:Perceive 1D S:Animal
S:Human 1D
S:Magic/Power/Vitality 2D
SS:Spirits&Demons 1D
Verb Object Dice Spell Name Difficulty Range Power Description
Creo Aquam 2D Gift of the Wife Easy Radius Power/?? 5ft ranks Stinking Cloud in a radius
Creo Terram 2D Elemental Armor Medium Personal (Power/5)*2 Hours Magical Field of Rocks as Armor
Muto Human 5D Comprehend Languages Easy Personal Power/5 Comprehension 5 minute duration OR ritualized can extend up to a sunrise/sunset; gains dice equal to language
Muto Human 5D Control Personal Size Difficult Personal Power/?? Duration Shrink or Grow one size category
Muto Human 5D Eyes of the Owl Easy Touch Power/?? Duration Grants owl eyes with night vision
Muto Human 5D Gift of Fortitude Difficult Personal Power/?? Armor Skin thickens the # of ranks to act as armor. Sense of touch deadens
Muto Human 5D Haste Easy Touch Power/5 +D Dexterity for initiative (unknown duration) Will be slowed for an equal # of rounds after Haste wears off.
Muto Human 5D Infant Appendage Medium Touch Power/?? Duration Shrinks the limb touched to resemble a pudgy infant’s
Muto Human 5D Shapeshift to the Face Medium Personal Success/Fail can only shift into the body of the face being worn; Faces owned: Dwarf Ancient General, Human Ancient Diplomat, Human Desert Wind Fanatic, Orc Feud Family
Muto Human 5D Skinshift to the Cloak Difficult Personal Success/Fail can only shift into the body of the animal of the skin being worn; Cloaks owned: Boar [Faerie], Dog [Greyhound], Invisible Stalker, Raven Feathers
Muto Terram 5D Hands of Viscid Clay Med/Diff/V.Diff Touch Power/?? Duration Difficulty based on material: Hardened Earth/Glass, Stone, Metal – use hands to scoop like wet clay
Muto Terram 5D Moulding the Iron Dart Medium Touch Power/2 Damage Pulls iron from the ground into a dart/spear; must be thrown
Muto Terram 5D Paving the Way Easy Radius Power/?? Earth beneath you firms, or Create firm earth radiating from you
Muto Terram 5D Teeth of the Earth Mother Difficult Radius Die Type/5 Ft Radius Distance Creates stalactites in a wave in front of you that does damage
Muto Vim 6D Craft the Circle Very Easy Circle +Power Adds Power stored in Circle into the next spell. Circles have a momentary duration
Muto Vim 6D Contain the Finality Medium Touch +Power Essence Gathers the magical essence of a creature in a detachable digit
Muto Vim 6D Mirror the Form Medium Voice +Power Essence Counterspell, reverses the object – Animal x Plant, Human x Spirit, Mind x Image, Fire x Water, Air x Earth
Muto Vim 6D Mirror the Predicate Medium Voice +Power Essence Counterspell, reverses the verb – Creo x Perdo, Muto x Rego, Celereso x Intellego
Muto Vim 6D Wizard’s Communion Medium Touch +Power Pass power to another mage
Perdo Vim 3D Defile the Circle Easy Touch +Power Essence Attempts to disrupt a circle of power
Rego Human 3D Medusa’s Gaze Difficult Voice +Power/?? Duration Hold Person
Rego Human 3D Spasms of the Uncontrolled Limb Easy Voice +Power/5 Dex Penalty for 5 Rounds Causes the targeted person’s limb to spasm uncontrollably
Rego Terram 3D Firing the Deadly Sling Medium Touch Power/3 Damage Fires a prepared stone or bullet after being touched at a single target. It automatically hits.
Rego Terram 3D Gaia’s Spring Medium Voice Power/3 Distance Flings target into the air and moves them up to three hexes
Rego Terram 3D Giant’s Mystic Porter Difficult Voice Power/5 Strength Lift an object up to giant size made of earthen material (Stone, Glass, Metal, Gems, etc.) into the air, can be moved very slowly in any direction
Rego Terram 3D Hands of Grasping Earth Medium Voice Power/?? Strength Area/Group target, hands of hardened Earth/Stone come out and grip anything in the target area
Rego Vim 4D Maintain the Demanding Spell Very Difficult Voice +Power/?? Duration Maintains a spell of Concentration duration for you
Rego Vim 4D Mystical Ward Difficult Circle +Power Essence Create a Circular Ward against magical spells/elements
Rego Spiritus 3D Hold Undead Medium Voice +Power Essense Hold Undead targeted
Perceive Vim 3D Nature of Things Very Easy Sight Power/5 per component Perceive components of the magic empowering the item/creature
XP Log Experience Earned 50 Experience Spent 32
XP Detailed Attributes - Skills – 5xp Magic Skills – 18xp Spells – 9 Rerolls – 0
Brawling, 5xp; from 5D+2 to 6 Create, 3xp; +1D Craft the Circle
Destroy, 3xp; +1D Defile the Circle
Perceive, 3xp; +1 Nature of Things
Water, 3xp; +1D Elemental Armor
Spirits & Demons, 6xp; +1D Gift of the Wife
Hold Undead
Paved Way
Comprehend Languages

Trained – 5D Edge Weapons, 2D Willpower, Language: Common, Spoken & Written, Survival
Magus Auker’s Queued Spells to Learn (all Easy unless marked differently) -

  • Creo Human (Medium): Chirurgeon’s Touch – power/10 levels of health restored.
  • Modify Human: Sleep
  • Modify Human: Bull’s Strength (up to 5D)
  • Muto Air: Invisibility
  • Rego Air: Levitation
  • Rego Air (Medium): Air Walking
  • Rego Terram: Arcane Lock
  • Creo Ignem: Magc MIssile
  • Creo Fire: Fireball
  • Creo Terram: Shield Spell
  • Creo Air: Stinking Cloud
  • Creo Animal: Spiderwebs – Restrict Person

Objective: VENGEANCE!!!
History: Gran T’ir is the Emperor’s tribe; Daemon was born in the Lost Branch of Ven T’ir’s tribe and families. After a schism and the discovery of Leilanna (and the cup and table), his family was slaughtered by the other families for opposing the use of the cup and table to be immortal. Hates Leilanna for introducing this strife into his tribe.

Appearance: Bulky, short orc with hunched shoulders wearing a simple orcish gi robe. Has a belt pack, pouches, and thigh bags strapped on with simple rope. Carries a traveler’s satchel under an oiled cloak inherited from his hunter uncle. Now travels with an Adventurer’s Pack and an oversized Sailor’s Duffel that usually stays on the cart/transport.

Personal: Ring of Undead Protection, Magus Auker’s Useful While Traveling Spellbook (belt satchel), Spellbook (belt satchel), Inexhaustible Quill (belt satchel), ink (belt satchel), Silver Kitchen Knife (belt sheath), waterskin (belt hook), Jacko’s Lantern: 1000pt move/control wind (spent, belt hook), Vis Thigh Bag

  • 3 Black Gems – rego, herbam; +1D
  • 1 Worm Scale – vim, +1D
  • 2 Rat Canine Teeth – animal, +1
  • 2 Extraplanar Water – aquam, Spirits & Demons, +1D
  • 1 Fire Gem – Creo, Ignem, +30pts
  • 3 Spheres of Power (absorbed from Potion of Invulnerability, need to identify)
  • 2 Ruby Gems (Vis, unidentified)
  • 2 Lavendar Gems (Vis, unidentified)

Traveler’s Satchel:

  • Dwarven Brandy, mithril filtered; 500-750 years old
  • Faerie Candle that does not melt
  • Trap needle, poisoned (dismantled from Emer underground (I think mage?)
  • Hatchet (Str+1D), outside sheath
  • How to Heat Metals; orcish book
  • Potion of Healing (Light) – 2 Health Levels (Faerie Farm Merchants)
  • Potion of Healing x2 (Strong) – # of Health Levels unknown, from Kaibar

Adventurer’s Pack:

  • Standard Load +
  • Rope, Silk, 50 ft
  • Orcish Polearm
  • Jewelry/Gem Pouch: copper brooch, gold rings x2, taurmaline x2, topaz, emeralds (low grade) x3, crumpled aluminum balls (crushed breastplates) x4
  • Money Pouch – CC: 30, SC: 15, GC: 29, PC:
  • Obsidian shards x 10

Sailor’s Duffel

  • Extra Tent
  • Collapsible Cot
  • Extra Rope, Hemp, 50 ft
  • Extra Torches, 5
  • Royal Apple Sapling, outside basket hook
  • Broadsword, Masterwork
  • Elven wine x2, 125 years old
  • Potion Kit (brass & aluminum) and Reagants (sulfur, mermaid’s blood, cockatrice eyes hand-harvested by dwarves x9, saltpeter, etc.)
  • Library Chest: (Orcish) – Arrival of the Elves, Art of War (by Gran T’ir, Diplomacy), Art Plates by Jorax, How to Heat Metals, Mechanization: Automation, Mechanization: Dungeoneering, Orcish Religion: a History, Technological Advancements: From Simple to Flying Machines

Daemon Jaegar (nee Daemon Gerwaltz)

Tir Na n'Fir chicoazian