Dunkirk

Gnomish Priest

Description:

Character: ___Dunkirk___________________ Concept: ___Priest___________________

PERCEPTION
3
Blind Fighting ____
Gambling ____
Memory ____
Sense of Direction __1_
Spot Hidden __1_
Stealth/Hide __1_
Tracking ____
INTELLIGENCE
3
Concentration ____
Cultures ____
Geography ____
History __1_
Languages ____
Monster Knowledge ____
Research ____
Survival ____
S:Surgery/Major Medicine ____
S:Profession Priest __1_
S:Read/Write __1_

DEXTERITY
3
Dodge ____
Group Brawling ____
Blunt Weapons __1_
Edge Weapons __1_
Projectile Weapons ____
Balance ____
Craft/Fashion __1_
Pick Locks ____
S: Pick Pockets/Filch ____
WISDOM
3+1
Animal Handling ____
Appraise ____
Bargain ____
Bureaucracy ____
Chirurgy/First Aid ____
Diplomacy ____
Seige Weapons ____
Streetwise ____
Willpower ____

STRENGTH
2
Brawling ____
Climbing/Jumping ____
Drinking ____
Increase/Reduce Damage ____
Lifting ____
Stamina ____
Swimming ____
Running ____
CHARISMA
1
Command ____
Con ____
Etiquette ____
Intimidate ____
Perform ____
Personal Grooming ____
Seduction ____
S: Chivalry ____

Belief in Magic
Y/N
Will Points
2/1
Fatigue/Stun
_________
Wound Status
__________
Skill Pts Earned
__________
Unspent Points
_________
MAGIC
____
S: Create ____
S: Modify ____
S: Destroy ____
S: Move/Control ____
S: Perceive ____

S: Air ____
S: Earth ____
S: Fire ____
S: Water ____
S: Animal ____
S: Plant ____
S: Human ____
S: Vitality/Power/Magic ____

FAITH
4
S: Create __1_
S: Modify __1_
S: Destroy ____
S: Move/Control __1_
S: Perceive __1_

S: Sphere of the Deity 2/1/1/1
S: Spirits and Demons ____
S: Earth __1_
S: Water ____
S: Fire __1_
S: Air ____
S: Gnome ____
S: Vitality/Power/Magic ____

Gender: Male Age: 30 Height: 3’ Weight: 135

Physical Description:

Background:

Personality:

Objectives:

Currency: A common currency weight was established in the times of Empire, over 700 years ago. All countries use the common weights of: platinum plate, gold plate, silver plate, platinum imperial, gold crown, silver pence, copper pence. Their exchange is as follows:

Platinum
Plate
Gold
Plate
Silver
Plate
Platinum
Imperial
Gold
Crown
Silver
Pense
Copper
Pence
Platinum Plate
1
5
100
100
500
10,000
50,000
Gold Plate
0.2
1
20
20
100
2,000
10,000
Silver Plate
0.01
0.2
1
1
5
100
500
Platinum Imperial
0.01
0.2
1
1
5
100
500
Gold Crown
1/500
0.01
0.2
0.2
1
20
100
Silver Pense
1/10,000
1/2,000
0.01
0.01
0.05
1
5
Copper Pence
1/50,000
1/10,000
1/500
1/500
0.01
0.2
1

Basics
Price
Notes/Effects
Adventurer’s Kit
Tent, Bedroll, 5 Torches, 2 weeks basic rations, cooking kit, flint, file, 50’ rope, marking chalk, 250’ twine, scrap leather, punch, hammer, 50 iron rivets, pitons, walking staff, rain cloak, first aid supplies
50 gc
Replacement Materials can be gained easily for this kit. It is the mainstay of players, and after a return from the wilds it is assumed players will replenish it from their loot (automatically subtracted by your friendly GM)
1 weeks rations: 5 sp
first aid supplies: 10 sp
Basic Armor

Leather Armor
5 gc
STR 2 pips, DEX -2 pips
Boiled Leather Armor
15 gc
STR +1D, DEX -1D
Chained Plate Armor
25 gc
STR +1D
1, DEX -1D-1
Riveted Chain Armor
100 gc
STR +1D+2, DEX -1D-2
Plate Armor
250 gc
STR +2D, DEX -2D
Throwing Weapons

Throwing Dart
2 cp
STR / 2 damage, ranged
Javelin
2 sp
STR damage, ranged
Spear
5 sp
STR+2 damage, ranged
Melee Weapons, Edged

Dagger
10 sp
STR+1 damage
Short Sword
1 gc
STR+2 damage
Long Sword
5 gc
STR+1D damage
Great Sword
10 gc
STR+2D damage
Melee Weapons, Blunt

Club
1 cp
STR+2 damage
War Hammer
10 sp
STR+1D damage
Mace
1 gc
STR+2D damage
Stringed Weapons

Basic Bow
1gc

Long Bow
5 gc
1 pip to aim or damage
Composite Bow (hard to find)
25 gc
+1D to aim or damage
Standard Arrows (20)
5 sp
2D damage, ranged
Hunting Arrows (20)
10 sp
2D
2 damage, ranged
Combat Arrows (20)
1 gc
3D damage, ranged
Boar Arrows (20)
5 gc
4D damage, ranged
Specialty Arrows (20)
var
varies by type (silvered, blessed, etc)
Animals

Ox and Cart
1 gc

Mule and Cart
2 gc

Donkey and Cart
2 gc

Horse witih Tack
25 gc

War Horse with Armor
500 gc
Riding +2D, no fear of magic or battle
Clothing

Basic Clothing, 1 week
10 gc

Gentry Clothing, 1 week
25 gc

Noble Clothing, 1 week
100+ gc

Bio:

Dunkirk

Tir Na n'Fir thegreyman