Tir Na n'Fir

Into the Tomb of the Lizard King - Part 3: KelLyn learns of explosive runes...the hard way
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal

Past the doors you cannot find,
Down the steps you cannot climb,
Across the river of nothingness
You’ll find your way.
Beware the marksman and his prey.
Shun the royal brides.
Then find the place I lie in eternal feast.
Past glories I despise
The light of vengeance fills my eye.
Treasure I give my servant dragon,
Guardian loyal of this, my reborn feeding lair.

- riddle found on a scrap of paper in the first level of the tomb of the Lizard King


Once we made it back to the room we had set up as a base camp, the party relaxed for a while, using the time to rest, recuperate, and discuss our next moves. Since all of the supplies had been moved from the kitchen, pantry, and wine cellar to this room, we took some time to go through the various foodstuffs, and enjoyed a decent meal as well as opening up one of the casks of wine. It was a welcome reprieve from the travel rations, and having a good meal did much to improve our spirits. While we ate, a discussion broke out about whether we should venture down into the lower level via the trap door in this room, or if we should instead continue to explore this level first.

The consensus was that this level should be cleared completely before going down, so after we had rested, Lan used her new sight to see what living things she might be able to see still on this level. She said that she saw a large winged humanoid figure, possibly a demon of some kind, walking across a room some distance away. I took the opportunity to scout ahead, using stealth and skill to remain undetected. I checked the doors for traps, and explored down the corridor until I came up on what was obviously a place of vile worship. Simply walking into this room made me feel nauseated, so I returned to the party to let them know what I had found.

The rooms revealed appeared to be the captain’s quarters, as the furnishings were simple, but of obviously better quality than those found in the barracks. There were two chests in this room, and Ishmael knocked the hinges off to open them without setting the needle traps off, to reveal about 800 silver and several standard sets of clothing. There was nothing else of note in this room, and we continued to explore, discovering a common room, and then finally the worship area.

The worship area, for that is clearly what it was, was repulsive. The idol in the center of the room boasted the repugnant face of the demon god that we had seen elsewhere, and the altar was soaked with congealing blood. The tapestry on the wall was disturbing in it’s intensity, and depicted scenes of utter cruelty. The sheer evil here overwhelmed me, and I got physically ill. I said a quiet prayer to my god and goddess to ask for guidance, but the act of simply thinking their names was enough to cause the evil to pulsate in a nauseating fashion, making me ill all over again.

After I recovered myself, I urged everyone to either destroy everything here or leave now. They helped me move out of the room, promising that we could come back and destroy everything once the lizard king was dealt with. Further explorations revealed the central room for the priests, where incense burned on the table, and robes hung from hooks on the walls. Again, I resisted the urge to destroy everything here, and we eventually discover a small library.

The theme of the books in the library was primarily evil, and more than a few of the books were specifically about dealings with the undead. The subject matter of the books here was enough to make my skin crawl, and I wonder yet at what we still may face. Much to my surprise Shalev and Osman took a few books off of the shelves. Shalev chose a book about identifying undead, probably in hopes that it might reveal clues about what we face, and potential weaknesses it might have. Osman chose two books, one on summoning demons, and another on knowing the true names of the undead. KelLyn immediately went to look at a book that was chained to a pedestal in the center of the room. She began reading the book to herself, and then as she read, her eyes widened, and she made an audible comment about taking the book.Ishmael offered to cut the chain for her, and immediately an argument broke out between the party members about it. Rather than listen to them bicker and snipe at each other about it, I left the room to keep watch in the hallway for potential enemies, continuing to scout quietly ahead.

It is KelLyn’s choice, ultimately, about her path. Her desire for power may eventually be her undoing, but she must be aware that all power has a price. If she is willing to pay that price, then so be it. Shalev is concerned for her, though she sees it more as an annoyance and the two of them argue and misunderstand each other on a nearly constant basis. He has taken her actions quite personally on more than one occasion, and he is quite concerned about what might happen should she delve into the darker arts. He feels, rightfully so, that she is not always careful with her power, although he does forget at times that she is responsible for her fate, and not him. If she ignores the signs and warnings that she gets, and pursues her quest for power to it’s ultimate end, then that is her choice, not his.

My efforts to scout ahead revealed nothing further, so I returned to the library to see that KelLyn had indeed taken the book, and Shalev was glaring at her pointedly. I raised an eyebrow in silent comment, and then informed the party of the rooms ahead that I had discovered. One of the rooms proved to be a second captain’s quarters, again with two chests with more basic clothes and about 1000 silver.

We decided to carry the empty chests as well as the treasures we had found so far back to the base camp before continuing our explorations. We checked our belongings there, made sure that the trap door was still secure, and then went back out to the hallway I had discovered.

There were several rooms here, and after checking the doors for traps, Ishmael opened the first one to show a small room where a black robed man was studying. He looked up in alarm and began to chant, and Shalev and Ishmael immediately rushed in to attack. Shalev’s attacks missed, and the robed man was able to cast his spell successfully. Ishmael succeeded in his attack, and smashed the desk into the man in the chair, pushing it into him. The priest looked surprised that he was hit by anything at all, and Ishmael continued his bludgeoning attacks on the furniture. Shalev swung again, and missed again much to his frustration. The priest shouted out an alarm, and the other four doors opened as the priests inside them curiously stuck their heads out into the hallway to see what was going on. Upon seeing us there, they all stepped out into the hall and began casting various spells. They never got the chance. Tobias, pulling both of his maces, raced down the hallway in a deadly wave of attacks. KelLyn reached out to touch the closest priest, casting a spell with her contact. Osman shot an arrow at the next closest priest. Fife speared the priest in the back of the hallway, and I used my bow to put an arrow in the other’s face.

The priest in the room with Ishmael and Shalev tried then to cast a drain life spell on Shalev. Shalev’s brooch flared to life, protecting him completely, and causing Shalev’s aura as a paladin to pulse in a flex of spiritual muscle that we could all feel. The priest went wide-eyed, and began casting yet another spell, and Shalev rolled out of the way, and out of the room. Fife and I used the opening to our advantage, and were both successful with spear and arrow, hitting the offending priest in the face as Ishmael simultaneously charged bodily into the priest, taking him out finally. The other priests go down easily after that, and both bodies and rooms are empty of anything of interest.

There is a gruesome painting at the end of the hallway, but though I examined it closely, I couldn’t find anything of note. It was a hidden door, however, and when we turned away from it to head back down the hallway, it opened silently and an armored man stepped through. The only warning we had was when KelLyn suddenly fell over, apparently dead. Shalev ran over to her, to remove her pack, thinking that it was the book she picked up from the library that had caused her collapse. As he shoved it away from her, he glanced up to see the dark paladin looming in the shadows. Ishmael rushed to give her a potion, and Tobias grabbed her and dragged her into one of the now empty priest’s quarters. Lan and I followed to try to find out why she had collapsed, and see what we could do to save her.

As we moved out of the way, the armored man threw a stick at Shalev which changed into an adder in midair. Shalev didn’t even blink at the deadly serpent though, and it fell harmlessly to the floor as he charged at the enemy shouting that he hadn’t worked so hard at not killing KelLyn only to have someone else do it. He swung his holy sword, aiming the powerful blow a the armored man’s neck. With a screech of metal, the strike hit home, shearing through the thick metal gorget at his throat, and killing the unholy paladin with a single dreadful impact. The unholy paladin fell to the floor, and Shalev used his foot to pry his sword from the remains. He swore softly when he saw that the deadly strike had damaged his blade, but stopped short when he heard the sound of crumpling metal. He looked down in time to see the armor of the unholy paladin crumpling and cracking, shrinking in on itself and crushing down into nothing. The implosion covered Shalev in the gory remains of what was left behind, and he shook the blood off of his blade with an irritated sniff.

Meanwhile, Lan, Tobias and I were struggling to save KelLyn. Lan and Tobias worked to keep her alive, while I tried to locate the reason for her collapse. Shalev walked in then, covered in gore, and showed me the stick that had turned to a serpent. I recognized the description Shalev gave of the poisonous reptile as an adder, as they were fairly common back home in the desert, and was quickly able to pull together the components for an antidote. Once I was able to get the antidote down her throat, the results were fairly immediate. She regained consciousness, and was quickly able to be up and about with no lasting effects from the toxin. As soon as she was awake she rushed over to the book she had acquired from the library, flipping through pages and muttering to herself about inept spell casters and something about an attempt against her, when suddenly she exclaimed loudly “a lich?! They were trying to make me a lich?!” and began both laughing and swearing sulphurously.

None of this made much sense to the rest of the party, however, so we let it go as the mysteries of magic users, and went in to examine the room that was revealed by the secret door. This was the paladin’s personal chamber, and it boasted opulent furnishings and a basin of water, and a small alter to the demon god. Shalev purified the water in the basin, and then used it to clean some of the gore off. He commented that the carpeting in this room was quite valuable, and we rolled it up to add to the treasures we had already discovered. He then took some time to tear down the tapestries on the walls, eventually revealing a hidden door. Fife offered to check for traps, and I let him take point. He found no traps, but the lock on the door proved to be beyond his skill, so I took care of the lock to reveal a small vault with three chests.

The chests held:
50 gold plates
20 platinum plates
2 ornate ivory scroll tubes with ivory stoppers

KelLyn offered to use her slate to identify the scrolls, and was successfully able to identify the first one as a scroll of protection from demons. The second, however, had some sort of enchantment upon it, and as soon as it touched the slate, it drained all of the magic from it. KelLyn went white with fury, and we all wisely left the room, lest in her anger, she lash out at the rest of the party. We carried the treasures – the carpet, the plates, and the scrolls (safely back inside the ivory casings) back to base camp.

Once back at base camp, we deposited the rug and plates near the chests, and sat down with some relief to rest. Shalev took detailed measures to make sure that he was clean after being coated in such gore for most of the day, and the rest of us followed his example, taking the time to refresh ourselves as necessary. Watches were set, and the first two passed uneventfully. Shalev and I were on third watch, and during the small, quiet hours, we saw a group of 4 robed figures approaching us. As soon as they saw us, their eyes glowed red, and fangs extended from their mouths. They glared at us, and Shalev slumped over in an enchanted sleep. They looked with surprise at the fact that I had not also fallen over, and it was the last act they had a chance to make. I shouted to the rest of the party, and drew my sword. Bow and arrow would have proven useless here, so outnumbered. I swung the sword in a deadly arc, hoping to take one or two out before having to seriously engage. My worry proved pointless, however, as my aim was truer than even I knew, and the arc of the sword screaming through the air took all four out with deadly precision. The corpses were identified as some kind of were-creature, and they had nothing of interest on them, so they were drug over to the room where KelLyn had ignited the volatile fires earlier in the adventures. The room was still radiating with heat, and when the bodies were thrown in, they burned to ash.

The rest of the night passed uneventfully, and the next day we go to explore the remaining rooms of this level of the tomb. In one of the rooms, I discover a hidden compartment containing a chest, and Shalev, having taken note of the traps we had previously faced, wrapped a heavy tapestry around the chest to remove it safely.
He felt the impact of four darts, but the tapestry proved enough of a protection, and there was no harm done.
Inside the chest was:
a bag of silver (about 3000 pieces)
a bag of gold (about 4000 pieces)
about 200 platinum pieces
6 gold brooches (worth approximately 500 gp each)

Ishmael helped to appraise the jewelry, and claimed one of the brooches for himself, which he put on.
The next room was hidden behind a secret door covered by the bas relief of the demon god, much like the entrance to the tomb in the dragon’s lair. The room revealed appeared to be some kind of study, with a sturdy desk. The desk had one drawer that continually re-locked itself, and after several attempts at unlocking it, I finally gave in, and stepped back so that Ishmael could gleefully smash the desk to pieces. The drawer, now easily accessible, contained written notes that looked like spell research. We called KelLyn over, and she grabbed up the notes, looking through them with surly interest. One page held a scrawled riddle on it:

Past the doors you cannot find,
Down the steps you cannot climb,
And across the River of Nothingness
You’ll find your way.
Beware the marksman and his prey.
Shun the royal brides!
Then find the place I lie in eternal feast!
Past glories I despise;
The light of vengeance fills my eye.
Treasure I give my servant dragon,
Guardian loyal of this, my reborn feeding lair.

After reading it out, Osman asks to see the page, and then spent a moment translating it into the language of the lizard men. He mentioned with some amusement that when translated thus, it actually rhymed, but nothing else was revealed by changing it to it’s intended language. Once the desk was reduced to rubble, there was nothing else in the room, save a pair of heavy gold candlesticks, which Ishmael picked up and placed in his pack.

The riddle is interesting, and I feel as if it might shine some light on what might still lay ahead of us. With all of the traps we have discovered so far, and the pervasive evil that this entire place, it would not surprise me if more lethal traps awaited us. It bears researching more, I think, and serves as a warning – to me at least – of what may lie ahead. While we have a relatively safe space here in this room, I will try to teach my party members how to move more quietly. To be more aware of their surroundings, and to step carefully is going to be an essential skill for everyone. We have been incredibly lucky so far, in that our raucous explorations have not brought more enemies down on us, and I do not relish finding out what else may be out there the hard way.

The next room we discovered was some kind of alchemical laboratory. Long, low tables lined the walls with bottles and vials of components and powders. Most of it was fairly commonplace, and of no interest, but we did find one vial of powdered diamond, which KelLyn pocketed. The southern wall of this laboratory boasted a secret door, but I could find no way to open it up. I asked KelLyn to take a look at it, and she cast a simple spell to discern how the mechanism worked. After a moment, and in a fit of amused irony, she pulled out the unidentified scroll and touched it to the wall, draining it of magic, and causing the latch to release.

The room revealed was pitch black, and not even Tobias, with his dark vision could see inside. KelLyn discerned that it was a magical darkness, and cast a spell to revoke the magic inside. The darkness fell away, and showed a man in a black robe at the far end of the room, reading from a scroll. Ishmael immediately charged in like an angry bull, and hit the unprepared magic user with all of the force of a battering ram. The robed man was crushed by the impact, and KelLyn found the whole scene terribly amusing. Through her tears of laughter she revealed that he had, indeed, been casting a spell, but that it was defense against magic, not against brute force. So he never even saw it coming. As she recovered herself, chuckling and chortling the whole time, Shalev took a piece of tapestry and waved it around in an attempt to find trap wires or other hidden things. He was successful in revealing an invisible chest in one corner.

KelLyn easily removes the invisibility, still chuckling to herself, and we check the chest for traps. While we do that, she goes over to check the robed man to see what he may have had on him.

The robed man had a cloak, a ring, and a wand on him.
The chest contained:
3000 silver pieces
500 gold pieces
500 platinum pieces
a book

Since KelLyn’s slate was drained of power, she used her magic to basically identify the objects as being magical. The ring was spelled with move/control human with a subrealm of water. The cloak was spelled with move/control magic. The wand was spelled with create mind. The book was spelled with a variety of things, but primarily with destroy magic with a subrealm of fire.

Shalev cautioned her to check the book before she read anything, but KelLyn ignored him, reading the title of the book regardless. The book was spelled with some kind of explosive rune, and the second she read it, it exploded, injuring Ishmael, Fife, KelLyn and myself. KelLyn gave me a potion to bring me back to health, but sadly the book was completely destroyed.

KelLyn shrugged and commented that it was no big deal, but I could see that the loss of potential power and knowledge was a pain to her. She claimed both the cloak and the wand, and then stalked away in an increasingly bad mood. I added the ring to the stash of treasures to be checked later, and the party decided that since there were injuries to be healed, that we would go back to base camp one more time before venturing beneath to the lower levels and beyond.

We still have not revealed the main passageway to the lower levels, but in our conversations about the evens of the day, Shalev remembered seeing a door underneath the tapestries in the center worship area with the idol of the demon god. Perhaps that is the way we seek. There is still the trap door under the room we use as base camp, and the narrow corridor beyond. There is still the prowling demon figure that Lan saw. There is still Sacatha himself, wherever he may lie.

Much to be done, and much to do. The pile of treasures we have discovered grows exponentially, and I can’t help but wonder how we will transport it all back to the count. We each get our share, of course, but the vast majority should go towards rebuilding this broken town, and rekindling hope in the beleaguered folk here.

But that will be after we escape this wretched tomb, and if we survive the battles to come.

For now, I will say a prayer to my god and goddess for continuing to watch over us. I feel the press of the evil here like a constant ache, and I need their touch and reassurance in my mind. Like a child who runs to her parents when they’ve had a nightmare, I wish to do nothing more than to run to them for comfort and protection. During my meditations and contemplation, I will continue to ask for their guidance. They may not be able to reach me here, but I will still continue to do what I can.

Into the Tomb of the Lizard King - Part 2: Osman learns about traps
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal

“Oh go on, open the footlocker. It’s safe enough.”

We rested for a time in the room where we had killed the clerics, barring the door, and setting watch while we recuperated from the fight. Shalev used his powers as a paladin to cast a healing spell on me, which was enough to bring be back to full capability.

While we convalesced, we examined the equipment that the clerics had carried in greater detail. KelLyn used her magic to identify the items of interest, and she discovered

  • a ring imbued with the magic to create fire
  • a ring imbued with the magic to destroy fire
  • a scroll of Protection from magic with 1 day duration
  • a staff aligned with the cleric’s pantheon which will strike at those it is pointed at with divine power (has an unholy feel to it.)
    The rest of the armor and weaponry was exceptional quality, but otherwise unremarkable. Tobias, Shalev, and Osman claimed a mace each to use as a backup weapon if necessary, and Osman also claimed one of the sets of chain mail armor, though wearing it hampered his movement somewhat. Shalev took the ring with the magic to destroy fire, wearing on his left hand ring finger.

After rechecking that everyone was mostly healed and able to continue, we ventured out of the room and continued to explore the tomb. The next rooms we discovered were the kitchen, pantry, and wine cellar – all of which were fully stocked. Since Osman was making a rudimentary map of our findings, we earmarked these rooms to return to later to restock and resupply.

Continuing our not-so-stealthy explorations, we discovered a basic armory that held only low quality weapons, and it was speculated that this was where the lizard men were equipped from. Further down the hallway was a door that lead to a barracks with 10 sleeping men. A whispered argument broke out among the party about whether or not Kellyn should put them to sleep, or if we should just kill them outright. I had no problems killing them outright, but it was argued against, and KelLyn went to the door to try to cast a sleep spell. The moment she began to cast, she was shot with an arrow by one of the men in the rear of the room who had been awake and watching the party argue. The arrow did no damage to her, thankfully, due to her incredible strength, and only succeeded in making her angry. Osman immediately returned fire, and KelLyn threw off the sleep spell an began to cast in Fyrewerian, using the word we had all come to recognize for “fire.”

As she was casting, Tobias used his speed to dash into the room and brain the second guard at the rear of the room who was also awake, and then dash back out to safety before KelLyn finished her spell. I shot both of the enemies with arrows as well. Fife and Lan stepped out into the hallway to guard against potential rear attacks, and KelLyn’s spell detonated with cataclysmic effect. The fireball in her hands turned incandescent and liquid, a hovering ball of fluid, flaming destruction. She released the fireball into the room with an almost negligent flick of her hands, and Shalev rushed to yank the door closed to protect us from the backlash of the explosion.

Good thing he did, too, because an instant later the room, the doors, and everything inside was vaporized in a thunderous clap of white hot implosion. KelLyn turned to us then, and we saw that her eyes had turned a strange amber color as an after effect of the spell. She shrugged with a small smile and sauntered away from the smoldering room with a disdainful sniff. The fearsome flames had done their work well, and there was nothing left in the room at all except for a doorway (which had been concealed previously) to the main hallway. The stones were radiating so much heat that we could not enter the room, and so the party continued on, following the hallway around to another door which lead to another set of barracks.

This barracks was much larger, holding cots and small footlockers for twenty-four guards. I could hear snoring coming from the door at the other end of the room, and I used my stealth to walk silently through the room to the other side, where I discovered one lone soldier, sleeping on the floor where he had rolled out of bed. I took him out silently and without effort, and motioned to the rest of the party that I was going to check the door as well. Shalev then attempted to make his way over to me to act as back up should it be needed.

Alas, though, my diligent student has much to learn in the ways of stealth, however, and only succeeded in making a tremendous amount of noise. I looked at him in exasperation, and shook my head resignedly before trying the door. Thankfully it only lead back out into the main hallway, so no harm done. I should probably remind him gently that I am quite capable of avoiding situations if I am undetected, and while his effort to protect me was appreciated, he needs to trust that ability if I am going to be on point checking for traps and using my stealth to scout ahead.

Since there was nothing else of note on the one soldier that I killed, it was suggested that we go through the footlockers and personal chests here to see what else we might be able to find. I warned that they might not be safe, and that they shouldn’t be touched until I had a chance to check them for traps. Despite my warning, however, Osman foolishly began opening the footlockers, and set of the poison needle trap within the third one that he opened. The needle pierced his finger, and he immediately stiffened and collapsed in death like coma. KelLyn, Lan, and I instantly went to work trying to keep him alive. KelLyn and Lan worked together to preserve his body and prevent the poison from spreading any further. I went into a deep meditative ritual to work to remove the poison from his blood and bring him back from the brink of death. The poison was virulent and strong, but after an entire day, an entire bag of the priceless salts from the deep desert, and a bottle of the highly potent moonshine from the farmers, I was able to draw enough of the poison out of his body to revive him; though it nearly exhausted me to do so.

While KelLyn, Lan, and I were striving to save Osman’s life, Shalev and Tobias stood watch, and Ishmael and Fife returned to the room where the clerics were to retrieve the armor and weapons that were left behind. They made a horrible racket as they returned, seeming not to care who they might alert to our presence, and the raucous din disturbed a mass of flying rat-like creatures that Fife said were bats. The bats chittered and chirped and flew out down the hallway, presumably to the swamp outside, for we didn’t see anything else of them after they flew past.

When they returned, I wearily thanked KelLyn and Lan for their assistance, and told the rest of the party that morning would tell if I were successful in saving Osman’s life. I took the poultice that I had made with the salts and moonshine, and threw it into the still smoldering room of the opposite barracks, where it instantly vaporized into a lethal green cloud of smoke. I returned to the room, to do one final check on Osman’s progress, said a sincere thanks to my god and goddess for their guidance with the attempt, then sat down and retreated mentally into the deep meditations that work as restful sleep for me.

Morning showed that I was indeed triumphant. Osman was groggy, and having some trouble moving his left arm, but he was alive and awake. Shalev used his daily gift to cast a healing spell over Osman, and I said a second, quiet prayer of thanks for the success of the work. Osman asked what had happened and Shalev told him of the poison, that I was somehow able to neutralize it, and then of his healing spell that brought him up to mobility. I raised an eyebrow, but let it pass. I do not think he meant to leave out the exhaustive work we did to make sure he woke up in the first place, and I was still weary enough to just let the oversight be. Osman is still very weak, and will unfortunately be relegated to healing naturally for a period of time. I warned him that he should not over tax himself, and that healing would take time. There are plenty of small tasks within the party that he can do to help regain his strength, and help him feel useful while he improved, but that when we found ourselves in battle, his safest place would be back behind us all.

Ishmael used his hammer to knock the hinges off of the remaining footlockers in the deserted barracks, and searching the containers revealed 2 decent sized bags of various gems, and 40 silver pieces. We added these to the stash of things we had found before, and since Osman was weak, but mobile, we decided to push on, keeping him near the rear of the party in a more protected position. Perhaps he has learned his lesson to check first, then act? We shall see.

Shalev made a motion to cast another detect evil spell, but I cautioned him against casting it again, as we already knew there was evil in this place, and reminding him that every time he cast the spell, it rang like a bell to any who might be searching for us. He agreed with my counsel, and before we continued our explorations, I cast a quiet druidic ritual to bless the party moving forward. I felt like my god and goddess answered my request, and I thanked them for their aid. I do not know exactly what the blessing did, but here, in this place, every boon counts.

As before, I scouted somewhat ahead, searching for traps and listening at doors. The next hallway we discovered had doors to the left and right, and when I listened, I heard muffled voices to the right. I motioned to the party members, and stepped out of the way as Shalev kicked the door in to reveal a group of 7 men in armor, playing dice around a table. Shalev immediately moved in to attack, and Tobias – much to my surprise – began to berate him for foolish action, despite the fact that 6 of the armored men were also moving to attack. I wonder at the sudden venom that Tobias showed Shalev. His actions were no different than they had been in previous encounters, and undeserving of such vitriol. I also wonder if Tobias and Shalev need to have words with one another when this is through. Tobias should know better, that there is no reason to be jealous, and that taking out his frustrations on Shalev was unwarranted, and poorly timed.

KelLyn moved to cast sleep on the 7th man, and he turned to grab a trident to attack her in return. Tobias moved into the room to group brawl the 6 others, in an attempt to divert attention off of Shalev’s attacks. I used my bow with success to put two arrows into the 7th man, who was apparently the leader of the crew. While KelLyn was casting, Ishmael stepped between her and the leader, acting as a physical block if needed. The leader’s attack was successful, though barely making it past Ishmael’s guard, and it was enough to interrupt KelLyn’s spell. Thankfully, there was no ill-effect from the disruption, save KelLyn being doused with water from an unknown source.

Fife took the opportunity to throw a spear at the leader then, and Shalev engaged with the rest of the group using his ability to do multiple attacks with great success, wounding four of them. KelLyn stepped around Ishmael, and laid her hands on the leader’s armor, saying the Fyrewerian word for “Fire!” The leader took a panicked shot at her face in an attempt to break her formidable concentration, and I retaliated by throwing a dagger in his, diverting his awareness long enough for KelLyn to successfully complete her spell. Where her hand had rested against the leader’s armor, a red-hot handprint appeared, and his eyes went wide when he realized that all of his armor was heating quickly to uncomfortable levels.

Shalev and Tobias remained engaged with the other 6 men, when out of nowhere, a leprechaun appeared. The little man took one look at the table, and the gold laying there from the dice game that had been in progress when Shalev kicked the door in. The leprechaun said aloud “You’re right, there IS a lot of gold here.” and then promptly vanished, taking all of the gold with him. All 7 of the men we were fighting stopped and stared, then started running towards the door to try and locate all of their missing gold. Fife kicked the door closed, preventing their escape, and used the opportunity to throw an oddly shaped dagger at the leader.

His aim was, as it always is, deadly true, and the dagger pierced the leader’s armor where the glowing handprint had melted through, and embedded up to the hilt. KelLyn had the leader up by the throat, and both Ismael and Shaelv took successful swings against him while he was held immobile, earning a purring comment from KelLyn that she felt loved right then.

I drew my sword then, and closed for combat, as my arrows were useless at close range. The sword cut through the air with a scream of shattering sound, and blue waves sparked down the blade as I swung at the nearest foe. My cut was true, and cleaved through the air, and the foe in front of me, as if I were slicing through butter. The whole room stopped to turn and look at what the sound had been, in time to see the person I had attacked fall into two pieces, as I slung blood drops off of the gently curved blade. I took a moment then to look at the graceful blade with new admiration. I had never used it in combat before, and it felt as if it were an extension of my own body, a part of my arm, and I smiled a deadly smile as I re-engaged, moving and turning with effortless, lethal grace, blue waves of energy sparking along the blade, and across my body as I did.

Tobias kneecapped one of the fleeing men, and used a second attack to take him out completely. KelLyn then threw the body.. or what remained of the body, as Shalev and Tobias’ attacks took both knees and head off.. of the leader at the rest of the fleeing men, screaming out “I AM THE MAGE!” with a battle cry that made them all nearly wet themselves. After that it was short work to kill the remaining soldiers, and we did so quickly. Fife had backed away, into the closed door, staring wide-eyed at me, and he opened the doorway to continue out into the hall, when he suddenly stopped short, feeling the garrote there at his neck where Osman and Lan had strung the wires across the entrance to prevent escape.

He gently felt along the wire until he came to the edge, where he carefully worked to remove it before he hurt himself on it. Lan and Osman helped him remove the wire, letting him keep an arm’s length of it when he expressed interest in it, quipping still wide-eyed that if he were going to be successful as a body guard that he would have to take the enemies out before we even got there.

The weapons and armor of the men we had fought was all but destroyed completely, and nothing save the trident remained of interest in the room. KelLyn used her skills to identify the weapon as a pre-Fyrewerian artifact used by an underwater civilization (which Lan confirmed with more than a little disdain in her voice.) It was enchanted to be used under water at speed, and would give the wielder an idea of their opponents actions. Fife and Tobias both expressed a keen interest in the weapon, and so KelLyn handed it to Fife saying that they would have to work out who got it between the two of them.

Shalev spent some time removing wall hangings and searching the rest of the room, revealing a latch hidden behind one of the tapestries. He took one look at the latch, and stepped away hastily, saying with wary amusement, “See Osman, this is how you get to the treasures without dying.” and looked my way in a plea to check it for traps. I chuckled bemusedly, and checked the latch thoroughly revealing a door into a rather gaudily appointed bedroom. This was apparently the leader’s resting place, and had rather horrid paintings on the walls, mismatched rugs, and a sword in a scabbard that hung over the shabby bed. KelLyn once again identified the weapon as being a cursed bastard sword. The wielder would attack all in an opposing army with great vigor. Fife commented that it was a “suicide” sword, and the description of the curse leads me to believe that the horrid thing should be destroyed.

We checked the rest of the room, and when we rolled the carpets aside, discovered a trap door. I picked the lock to the portal, and opened the door to reveal a 20 foot rope ladder leading down to a hallway that is only about 5 foot across. This, then, is the way to the next level of the tomb. I closed and re-secured the door, and the rest of the party agreed that we should set this room up as a secure base for the time being. Shalev, Ishmael, and KelLyn worked to move all of the food supplies from the kitchen and pantry into this room, as well as the barrel of water, and one barrel of wine. We cleared out space on the floors, and made a rather comfortable camp using the carpets and bed hangings, as well as other furniture we found there in the room.

We will rest here, resupply, and then make the decision on whether or not to finish exploring this floor, or venture down into the dark.

I do wonder, cautiously, at the seeming emptiness of the tomb so far. The groups that we have encountered have been small parties, and I fear that the bulk of our enemies still lie before us either in undiscovered rooms, or below us. For who knows how deep this decrepit tomb delves beneath the odious swamp? The supplies that were in the kitchen, and the layout of the barracks suggest much larger numbers than we have currently encountered. The noise that the party has made has been enough that it should have alerted others to our presence, and yet we remain – so far – unmolested in our explorations, save for those groups we have encountered individually. But why would they not attack? I feel like the bats should also be a clue, but I have nothing in my memory, or in any legend that says what they might foretell.

Into the Tomb of the Lizard King - Part 1: Shalev the Paladin
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal


With the great black dragon slain, the party spent a bit of time camped out on the outer edge of the temple. There was much to do, and we used the time given to us for healing wounds, repairing equipment, and taking the time to thoroughly explore the upper area of the temple.

Fife, Osman, and Tobias scaled the outer walls of the temple proper in order to scout out the area, and to see if it were possible to discern a pathway back to the main land. Without Stephen to guide us through the morass, I fear that we would become quickly and hopelessly lost. This was the consensus that the party reached as well when we discussed the possibility of going back for the rest of our things.

I do agree with KelLyn that leaving our things there is asking for them to be stolen, and that having some of those things with us would be helpful; but until we can find a way to safely retrieve them – it was at least a two week journey one way to the temple – they are safer where they are. We discussed several options for trying to go back, including trying to use magic to translocate them.

I remembered then, what the Maker had told me before he left us all of those months ago. I remembered what he said about remembering who I am, and remembering to sing. I recalled the symbols that he etched into the stones, and I also recalled – briefly – the ritual that he did to open the gate. I also wondered, in that moment, if I had it within myself to do such a thing; and I felt a very faint surge of something inside me that told me that I could and would… but not yet.

Though the memory was sharp and bittersweet to me, I did not mention the recollection to the party. I do not feel confident enough in my own innate power yet to attempt such a feat, and I dare not risk it now, with such evil surrounding us. I do not know how vulnerable it would make me, nor do I know what calling such power might bring out of the deep miasma of the swamp. This is something that I will think more on, and perhaps in time I will find the answers I seek.

Fife, Osman, and Tobias returned from their scouting then to say that the mud mound of the temple continued on behind us, making a small mountain. Fife also mentioned that he saw four water dogs – like Lan – carrying a house on sticks through the swamps, but when the rest of the party looked, nothing further was seen. Lan had been staring into her crystal orb for a while, when she suddenly looked up with a perplexed expression on her face and quite simply stated that she could see through walls, and everyone looked like skeletons.

Lan is flighty on the best of days, so we all looked at her curiously, but when she said nothing else, we left her to her contemplation of the shiny orb. Osman, Fife, Shalev, and I set about to pull what useful materials we could from the carcass of the dragon, and the rest of the party began to gather our supplies and clean our camp to continue our search for Sacatha’s tomb.

Shalev tried several times to find a way to cut through the tough dragon hide, but ran into difficulty as nothing seemed to work efficiently to the task. He eventually asked if he could use the sword that I carry – Toshi’s sword – and found that it was able cut through the hide with little effort. After that, it became short work to take sinew, wing, scale, bone; taking care as well to remove the skull, feet, and claws.

The skull, we will carry back to the court of the count, as proof of deed accomplished.

Osman and I each separated out the ribs to use for bows, the wing leather to use for quivers, bags, sails, cloaks, and other containers; teeth and claws for arrowheads, spear heads, and blades. The rest of the party may make light of the fact that we are from a desert culture, but that culture gave us the knowledge that allowed us to reduce the carcass to usable or trade-able materials in a matter of a few hours.

Shalev mused aloud that he wanted to take some of the skin for clothes, as balance to his white armor, and because it would look more regal, as appropriate to his new position. The meat was not very palatable, though Fife and Shalev tried some after a quick purification spell, just to say they did. Amit curled his nose up at it – so we left the rest of the mass there for whatever scavengers may want.

We explored the main area with great care, and found a cache of 2900 platinum coins as well as a selection of jewelry, in the pools where the water elementals had been. We split the coins among the party, put the jewelry in a bag to appraise later, and continued to search for other ways into the mound. Fife and Osman were both wide-eyed at the bag of coins they were each handed, and Fife stated with numb disbelief that this was more money than his entire family had ever held in their entire lives. Ishmael quipped with a smile “welcome to being an adventurer with this group.” and clapped him on the back good-naturedly.

I tend to forget how much coins are worth, so I rarely pay attention to what I have on me at any given time, regarding the amount of coins in my purse. If I need to buy something, I generally will ask Shalev – whom I rely almost exclusively on in these matters – to either exchange, bargain, or buy outright when necessary. I trust him implicitly with monetary matters, and would imagine that those seeking to cheat or gain the upper hand in a bargain would think twice about swindling the highly armored, towering persona of a paladin of a Goddess of Balance.

The great stone bas relief had swung open when the dragon first emerged, and it lead to the great open-air cavern where we had seen the glimpse of the treasure hoard. When we we looked into the great room again, however, it was completely empty save for a slime covered corridor off to the left. The vast hoards of treasure that we had seen had been an illusion – most likely crafted by the dragon to lure adventurers in. When the dragon had died, the illusion died with it.

Lan spoke up then, and said that she could still see us as skeletons, but also saw a pile of shiny rocks beyond the slime covered passage. There was nothing else in the great room at all, so we approached the passage, and the slime with caution. Considering the slime carefully, we saw that it covered the walls of the corridor in such a way that made it impassable. Shalev used one of the dragon’s scales to try to scrape the slime away, in an attempt to create a pathway. He was successful in scraping it off of the wall, but discovered that it was dangerously corrosive, and that even the tiniest bit would eat it’s way through armor, cloth, and flesh alike.

During Shalev’s attempts to scrape the slime away from the walls, he discovered – much to Ishmael’s keen interest – that the dragon scales would cause sparks when they scratched against the walls. Ishmael took a few moments to try to discern what the wall was made of, but only succeeded in damaging the tool that he used to pry pieces off. The wall was virtually indestructible, and Ishmael swore and muttered under his breath when it became apparent that he would not be able to take away a piece of the strange material.

It was Ishmael who discovered then that the slime retreated away from the skin of the dragon. With this revelation in mind, the party tried to find additional ways to clear the corridor safely. Ishmael took a section of the dragon’s tail, and swung it in an arc, which caused the slime to withdraw enough for us to see the corridor clearly. We fashioned rudimentary shovels out of the dragon skin, and used these to clear a safe path into the adjoining chamber.

The room beyond held the treasure we had seen in glimpse before, although not nearly so much as the illusion originally showed. There was a pile of copper and silver coins which the dragon used as bedding, and scattered around the room were a collection of various items:

  • A suit of armor, still containing the gooey remains of the unfortunate adventurer who wore it previously.
  • a crushed holy symbol of Ma’at, bent possibly beyond repair
  • a flail
  • a sword bearing the mark of a set of scales holding a heart and a feather – the symbol of Ma’at
  • a moldy spell book
  • a moldy scroll case
  • a tattered and shredded cloak containing an old potion bearing an image of a fire breathing dragon
  • a crumbling satchel containing an old potion bearing the image of a man standing in front of a seated dragon
  • 100 thumb sized sapphires
  • 20 thumb sized aquamarines
  • 30 thumb sized tourmalines
  • 35 thumb sized emeralds
  • 10 pieces of robin’s egg sized black coral with gold centers

Lan’s eyes lit up when she saw the black coral, and she said that it was a highly prized gemstone in the northern icelands where she comes from. Fife asked for a gem, and when he did not specify, Shalev gave him a piece of coral and an emerald as well, when Fife requested it. Lan chimed in and asked for one as well, and he handed her a piece of it for her personal stash. The rest of the gems were placed in a satchel to keep safe until they could be appraised later.

I may ask Shalev to trade some of my platinum coins for a handful of the jewels. I admire the gemstones far more than I do coins, especially the sapphire and emeralds, because they are like a distant memory of a home almost forgotten for me. But I will agree that they are absolutely safer in his possession until we can get out of this Stygian crypt, and to a city where they can be properly appraised.

KelLyn asked to see the spell book, and carefully tried to read through the tome to see what it might contain. As soon as she touched it, however, it tore into pieces, and a Fyrewerian symbol etched into the book was broken. We looked on helplessly, as the spell released and KelLyn turned ashen. The remains of the book fell out of her hands, and she fell over then, shattering into a hundred pieces.

Lan and I gently gathered the shards together and worked to piece her back together slowly. Once we had found all of the pieces, and put them back in reasonable order, Shalev gave her a draught of pure healing, which was enough to bring her back to life. She appeared weak and woozy, but alive and whole. Shalev offered to try to repair the ruined book, and she shakily agreed, saying that it was safe to touch now that the spell had discharged. He warily took the pieces of the book into the main cave area to work in safety, with Ishmael following behind with a potion if needed. He was able to repair a small part of the book to a readable state. It described a frightening spell called Infinite Void, which would cause grievous harm if cast on someone. The power word and specifics were lost, however KelLyn said that the knowledge she had would be enough to work with.

She then turned her attention to the moldy scroll tube, but we cautioned her to be wary, as she might not survive if she were grievously wounded again. Shalev graciously offered to help her open the scroll tube, with her explicit instruction, and she agreed. With careful instruction and careful movements, the scroll tube was opened to reveal a very old scroll written in desert common. This scroll invoked the power of the divine pantheon to banish creatures of unholy origin from a space. Protection from Unholy.

This is something that might prove highly useful here, considering what perils and undead things we might be facing further in the dank depths of this tomb.

KelLyn mentioned then, as we continued to pick our way through the chamber, that the armor was magical, as she could see it glowing. She agreed to use her slate to identify the benefits of the plate pieces. As she studied them, she noticed that they would shift size slightly – indicating that it would adjust to a certain degree to fit whomever wore it. After a period of time studying the armor, she was able to successfully identify it as Plate of Invulnerability. The armor was enchanted to be completely impenetrable, and would adjust itself to some degree to exactly fit the person who wore it.
She was also able to identify the flail as being enchanted to have additional accuracy.

We all agreed that Ishmael should take his pick of the treasures we found, and he shyly asked for the armor and flail. We bade him go ahead, and he gathered up the plate armor so that he could clean it thoroughly before trying it on. Osman helped him clean the ichor off of the metal pieces, and when Ishmael tried it on, we could indeed, see the armor shift to be a better fit for it’s new wearer. He exclaimed that it felt like he were barely wearing armor at all, and Shalev offered to help him test it out later on to see what it could do. Hidden in the ichor and muck was also a crushed and warped holy symbol bearing the standard of Ma’at – barely recognizable due to the damage. Shalev gently retrieved it, cleaned it, and asked Ishmael’s help to repair the item, so that he may use it. As a paladin, it would only be appropriate for him to have such a symbol of office, and Ishmael agreed to aid him however he could with the repair.

KelLyn then turned to the sword, and Shalev cautioned her not to touch it, remembering the damage Ma’at caused to her the last time she touched a holy item. KelLyn looked annoyed, but vaguely grateful for the warning, and managed to work her slate underneath the sword without touching it. She spent a long time identifying the weapon, and was finally able to do so, though the process nearly exhausted her.

The sword was identified as a Defender – aligned as Lawful Good, and specifically in the name of Ma’at. KelLyn said then that she was done, and needed time to recover her energy before anything else could be identified. We agreed to rest here, seeing as the room had only one entrance, and was easily defensible.

Shalev looked at the sword with a little bit of trepidation then, and spent time lost in contemplation of what lay before him. I know that the path of Ma’at has not been an easy one for him at times, but it does seem that his goddess has sent him some clear signs lately of what he needs to do.

I left him to his thoughts, and spent some time examining the area in the main cavern behind the shell curtain. The walls here were covered with carvings which depicted murals of the legends of the Lizard King. Images of battle between men and lizard men, a towering figure wearing a jagged crown, kneeling in front of a carved bas relief of a crouching, snarling demonic figure. The bas relief has a darkly stained altar stone in front of it, but I was unable to get close enough to examine it further, as the carcass of the dragon lay between the statue and the stone.

I returned to the inner chamber then, in time to see Shalev on his knees, holding the sword in his hands. He radiated Presence in a way that was entirely indisputable and definite. He almost glowed with power. When I had walked out to explore, it seems, the rest of the party had urged him to take up the sword. He protested, reminding them that he had recently been told by Ma’at that he would be punished if he died in his current state – due to an evil act that he had done. They apparently insisted, and he caved to their request, and took up the sword. The action took him to his knees, burning his hand significantly, and causing a wave of power to emanate out from him in a wave.

He stood then, shining with faith, and tried out his new power, casting a Detect Evil on the area. He discovered that there was a spot underground, just behind the altar where I had explored moments before. Apparently there was a hidden flight of stairs that had three lizard men waiting at the bottom. We decided to wait until morning to venture down below, and felt safe in our rest, knowing that the heavy carcass of the dead dragon covered the stairs and prevented anything from emerging.

Later that evening, as I helped him bandage his wounded hand, he confided in me that Ma’at had come to him in his mind to tell him that if he thought he was ready, then so be it. He told me of the new abilities that he was granted with his new position, and of his continued uncertainty that he was the right person for the task Ma’at had given. He elected to keep the wound to his hand, letting it scar, as a reminder. He told me too, that the entire conversation with his goddess took only a heartbeat, and at that moment when he touched the blade, she granted him the power I had felt radiating off of him in waves.

I gave him some salve for the burn in his hand, and cautioned that he would need to continue to stretch and use the muscles as they healed, lest the scar tissue stiffen and impair his grip. I am proud of him for following this path, and pleased to see that his goddess does answer him – though not always in the way he expects her to. This role suits him well, and I think, as he becomes more comfortable with the concept of balance, he will too become more comfortable in his role as Paladin.

The party rested well that evening in the main cavern, and began to make final preparations to head down into the slimy deeps and unmapped tunnels below us. We ate well and rested long, gathered items, tending hurts, and repairing armor and weaponry as we could.

The next morning, we discovered that all of the copper and silver coins had disappeared entirely, though strangely only the coins that we had gathered from the hoard. All of the coins that we had on us previously, as well as the platinum coins, gems, and jewelry remained untouched. We also took wary note of the slime now once again covered the corridor to the inner chamber, as well as marking of the fact that it had spread slowly out to the walls to the main cavern as well. We drug the carcass of the dragon aside to reveal the door to the lower stair case. With Lan’s new unique ability to see the skeletons, and Shalev’s new ability to detect evil, we were aware of the three lizard men waiting below. With all of the noise that moving the carcass of the dragon caused, it would have been foolish to think that they were unaware of us.

Ishmael opened the stone covering to the stairs, and three lizard men began the climb up, grumbling about the late arrival of their replacement watch. It was their last mistake. Shalev gave them no chance to even make a sound, killing them all with the quick, deadly efficiency of a warrior testing a new strength. They carried nothing at all on them, so we moved the bodies aside into the shadows, and made our way down the stairs and to a closed door.

Ishmael and Shalev took point, with Osman in the center, carrying a torch. Fife and I followed, he with a spear at the ready, and I with bow knocked. Lan was behind us, also carrying a torch, and Kellyn and Tobias took rear guard against attack.

The door opened to another corridor, and a set of closed double doors. Those doors opened to a large room with doors to the left, right, and straight ahead; and a group of 10 people in armor, who immediately bolted in fright towards the exits shouting out that they were being invaded. These bore no signs of being trained warriors or guards, and were most likely set there to shout warning to anything further in.

Ishmael and Tobias ran to block the doorways to the left and straight ahead, and Fife threw a spear with deadly accuracy to block the way to the right. KelLyn began casting a spell, but it went wrong, and her pouch of stargems exploded, wounding everyone around her, including Fife and I.

Shalev engaged the bandits to the left, Osman and I used arrows, and Tobias used his skills at brawling to take care of the rest. Two of them managed to escape under the spear blocking the right hand door, and ran out of sight, screaming. Their cries were abruptly cut off, and Shalev spoke quietly to say that the main source of the evil was off to the right. Lan used her new sight to look ahead a way, and said that she saw 3-4 enemies off to the left. The party decided, after some deliberation, to barricade the doors to the right and rear of the room, and proceed to the left, preferring not to leave enemies behind us in such a treacherous place. Shalev used his Detect spell once again to confirm the presence of enemies, and

Instead of 3-4 enemies, however, we encountered a group of 6. Dark robed, and chanting, these figures were attempting a summoning spell. Shalev, without hesitation, cast Dispel Evil to interrupt whatever dread thing they may have been trying to call up. One of the figures turned then, and said clearly “Kill the paladin first!”, and drew a black mace to engage. Shalev used his abilities to dodge the incoming attacks, and they turned then to engage Fife and Ishmael.

Lan and Osman both began summoning, at the same time, and it was with a tremor of uneasiness that I realized they both could summon fae. They complete their call, and a lady in white appeared, asking “Who is pregnant?” She and Lan have a brief conversation in the language of the fairy folk, and lan points to one of the cloaked figures who had drawn a hammer. Lan then handed her the warding stone that she had been given earlier during the battle with the dragon, and the White Lady appears to agree with the bargain struck.

One of the dread priests wielding a mace swung at Ishmael, hitting him with resounding force. Ishmael’s new armor allowed him to shrug off the blow, and then he returned the stroke, using his flail to similar effect. They both blinked at one another, shaking their heads simultaneously, and then engaged again.

The other priest attacked Fife, and Fife used his deadly skill with a spear to stab him through the mouth, taking him out of the fight but not killing him.

Two of the dread priests began to cast a spell, and Fife took action to spear one of them through the throat. KelLyn cast a spell on a second spear, and Fife aimed that one at the one who had first issued the commands, spearing him in the mouth. A spell goes off – whether it was KelLyn’s, or the enemy priest’s I will never know – and a massive wave of cold washes through the room. Shalev’s armor protected him, deflecting the power of the spell around him like a river around a solid stone. Unfortunately, in deflecting the spell, it hit both Fife and I. We were both wounded previously when KelLyn’s spell went awry, and it was enough to knock me unconscious.

Amit moved, growling fiercely, to guard my unconscious body, and Lan used her abilities to check my wounds.

The rest of the battle I learned about as Shalev, Tobias, and the rest of the party related it to me over the fires that evening.

The leader of the dread priests commanded them again, to kill the paladin, and turned in time to see the White Lady touch the hammer-wielder that Ishmael faced, turning him into a frog. Shalev wasted no time and stepped in to stab the frog and kill it.

Osman fired an arrow at one of the priests who was in the middle of casting a spell. Tobias used his speed to rush the other spell caster in the rear of the group, but was knocked flying back because of a reflection spell that they had successfully cast earlier. Fife threw a spear then, and was also taken out with the same reflection spell.

Ishmael and Shalev moved in to engage the remaining enemies, and Tobias also ran back into the fray, wielding his sword. Shalev took out one of the mace wielders, and Tobias took out the other caster with a solid blow to the face.

Ishmael went after the remaining caster near the back of the room, and KelLyn -who had been casting a spell – released her magic to chaos, causing one of the priests that Fife had speared earlier to disintegrate into dust. Shalev engaged the leader of the group then, who cast a spell causing a wave of fear to sweep through the room.

Shalev, however, used his brooch to ignore the effects of the spell. He looked at his enemy with some amusement at the attempt before stabbing the dread priest in the face with his holy sword.

Once all of the dread priests were dead, Fife and I were carried into the room, and the bodies of the priests were searched to find:

1 – a ring, a scroll, hammer, armor- highly damaged
2 – a ring, plate armor, mace
3 – chain mail, mace
4 – chain mail, scroll
5 – a staff
6 – chain mail, mace

and 117 gold pieces between them.

Lan gave me a healing potion, but I remained unconscious for a time. Since I was still being fiercely guarded by Amit, who refused to let anyone near me, Lan turned to Fife. she gave him a healing potion as well, which was enough to bring him back to full health.

Surrounded by unknown enemies and unknown powers, and a definite, lurking evil, we will rest here. Guarded and wary, we will continue to recuperate. I think before we proceed any further, I will see what blessings my god and goddess might be willing to provide. I tremble to think of what we might still be facing, and know that any advantage the divine might be able to grant us would be welcome.

Ishmael earns the name Dragonbane
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal

We watched the old man for a while to ascertain that he meant himself no more harm, and continued to talk to him to keep him calm. He relayed to us all that he remembered of his ill fated fishing trip, and told us all he knew – rumors mostly – about what lay at the heart of the swamp. There was a moment then, where he grew pale and balked at taking the party out into the swamps. We continued to speak gently with him though, and he reluctantly agreed once again to take us out on his raft and act as a guide through the swamp to the tomb. We made certain that the surplus of our supplies were secured safely and what we DID choose to carry with us was as water tight as we could make it, then we followed the old man out to the edge of the swamp where he had anchored his raft.

It was a large, sturdy structure that had a single bench where the old man sat to steer the craft. We all managed to get aboard, and the old man pushed off. We traveled south, against the current, for some time following the shoreline. Travel was slow, but any offer of help that we made was rebuffed by the old man, who told us his name was Stephen.

After several hours of laborious movement through the murky swamps, Stephen pushed the raft slowly away from the shoreline and turned the craft toward a large island off to the left. He grew noticeably more reticent and watchful the longer we stayed out on the water, and maintained that this was a “bad place.”

I have to agree with him there. The water here is dark, cloudy, and full of unknown creatures and terrors. The air is dank and heavy with moisture and a very real sense of oppressive dread. Even the trees, the cypress knees and towering trunks of the forest that so recently developed here are foreboding. Everything about this place seems off to my senses. There is no balance here. It is a place full of evil, and I do not like it. As reluctant as he was about being our guide, I am quite relieved that Stephen is here with the party, as we would undoubtedly have been lost several times over by now in the myriad of twists and turns and ever shifting land masses here.

Darkness fell quite suddenly over the swamp, and Stephen dropped the anchor of the raft bringing it to a halt between two ominous islands to each side of us. He warned in whispered tones that we had to stay in the center of the raft, and that we should not go into the waters. The party grew tense and expectant, instantly on guard for whatever might arise, and we saw the islands to either side of us begin to writhe with ghostly forms. Stephen quietly murmured that these were the shades of all those who had died in the swamp, but that the undead should have no reason to cross the waters unless you were a holy man.

The party shared a horrified glance then, as nearly everyone in the party radiated faith of one form or another, and we all turned our backs to the center of the raft as the shades began to creep towards us. We warned Stephen that we were in for a fight, and that he should stay as still as possible.

Osman asked if one of us could ready an arrow, and I showed him my already knocked bow. He nodded and said something like a prayer over the arrow then asked me to fire it into the center of the larger group of advancing shades. I raised an eyebrow, but did as he requested, but to no obvious effect.

KelLyn then tried casting a spell, but as usual, she lost her control, and the spell went awry causing wooden ramps to appear leading out of the waters towards the raft.

Shalev muttered a curse to himself under his breath – that I’m sure he didn’t think I could hear, and am honestly surprised that he knew – and began to audibly pray to Ma’at, using his brooch to cast a mass dispell undead. Ma’at heard him, and answered, and the spell that he cast managed to destroy twelve of the ghosts.

Osman then summoned and deftly controlled an elemental of air – something that I took alarmed and wary note of. I knew that Lan could do this, but then she is fae. To have another party member try to force order into the chaos of elemental magic makes me distinctly uneasy. But, control it he did, and he commanded it to destroy the closest shade. He was able to do this twice more, which showed a remarkable amount of control for someone appearing so young. Perhaps KelLyn should take note of this new party member and learn from him?

KelLyn attempted then to cast a spell that would affect the whole area, and managed to succeed this time, turning the remaining shades to dust.

No one was wounded, and Stephen remarked that travelling with us was both more frightening and more reassuring than traversing the swamps alone. We spent the rest of the night in peace, and the next morning, Stephen raised the anchor to the sight of eight large crocodiles sunning themselves happily on the wooden ramps near the raft. The party wisely decided to leave them alone – even Amit was staying well away from the fanged reptiles – and we continued on through the marshes.

We took note of several large birds standing along the shore of a nearby island, and we decided to hunt a few of them to replenish dwindling stores. Amit bounded off to hunt on his own, and Tobias, Fife, Osman, and I each manage to kill a few of the birds. Osman’s skill with a bow is remarkable, and I suddenly realized why he seemed familiar to me. He is of the Edabali family, and he himself is a renowned archer in the areas near home. I asked him quietly who was teaching his students while he was out adventuring, and he looked at me with surprise, then wryly answered “another student.” I smiled and then offered to teach him some survival skills in exchange for some archery tips. He agreed, and I look forward to being able to augment my ability.

Once the hunting was done, we made a camp along the shore of another island, and dressed the fowl for meals and rations. Amit returned from his hunt, obviously successful, and while still quite grouchy with the party, he is also noticeably in better spirits and healing well. He looked at the birds we had caught – and I could swear that I saw amusement in his eyes at our attempts to hunt – but then he made a sound of distress about eating them, and it was enough for Shalev to cast a purify spell over the meat with some obvious affect. I thanked Amit for his care, and though he still growled at me when I approached, it was less menacing and more long-suffering in nature.

We took the quiet opportunity to rest well, and then continued our trek through the miasma. After another four days of easy travel, Stephen warned us that we were in another “bad area.” We encountered nothing adverse though, and after a short space of time, Stephen offers to teach us how to fish with sticks and strings. It is an odd way to catch fish, as it seems to rely on tricking them into biting the hooked piece of metal at the end of the string. It is far safer, however, than venturing into the murky waters. Even Lan refused to fish in her usual seal-form. There was a decent amount of humor in the learning process, and I for one was glad for the brevity. The swamp is oppressive, and I can feel the weight of the darkness here like a constant threat. It weighs heavily on me. None of us were very successful at this new form of fishing, save for Shalev who brought in a very large water turtle. Stephen warned that the turtles here had a nasty bite, but no injuries were suffered in bringing the catch in, and he poled the raft over to another nearby island so that we could make a camp for the evening.

Amit went out to hunt on his own again, and he returned some time later carrying an extremely large snake. He dropped it in front of Shalev, and made it clear that the kill was for us. He waited for Shalev to accept the gift, then Amit collapsed with a groan. I moved over to check on him and discovered that he had been sorely wounded by the snake. I chided him gently about biting off more than he could chew – even for us – and he allowed me to gently run my hands through his fur as I healed him. I was able to successfully cast a druidic spell to heal the worst of the damage, and I convinced him to swallow a healing potion to take care of the rest.

Osman at that point cast a spell that created two haunches of goat, which he gave to Amit. The great cat immediately devoured the meat, and then fell into sleep. I checked him again as he rested to make sure that the healing had taken effect, and the rest of the evening passed without incident.

The next morning, Stephen told us that we were getting very close to the temple, so we took some time to clean off the muck and mud, and refresh ourselves. KelLyn offered to create water for our ablutions, and when she cast the spell she discovered a line of power nearby that augmented her spell considerably.

As we were getting clean, Fife was attacked, taking an arrow to his shoulder. Osman and I retreated to the center of the raft to begin picking the attackers off with arrows. Fife, being wounded, also joined us on the raft and displayed considerable skill with a bow. The attackers return fire with arrows, but we all manage to dodge out of the way and avoid further injury.

KelLyn cast a spell then, and caused the earth to begin quaking. We all manage to hold our balance, and Fife asked KelLyn to create a fire spell around his arrow. Something went wrong with the spell, and when the arrow hit, a gate opened to the outer plains.

The form that emerged was a demon prince, stepping right out into the center of the horde of enemies that had been attacking us. The demon began negligently slaughtering the hobgoblins, and our party retreated with great haste. KelLyn frantically attempted to close the still open gate, using her wand with success to do so. Once the hobgoblins were taken care of, the demon prince turned towards the party and said that he had business with a mage on the other continent. He asked KelLyn pointedly if she could aid him in getting there, and in a stroke of destructive mischievousness, she opens a gate to the central room where the group of mages that had been scrying on her specifically for so long resided. The demon stated then that this was better, and told KelLyn that in way of thanks for aiding him, she had earned a “god-like” power. He hummed something in Fyrewerian then, and stepped through the gate, closing it behind him amid the terrified cries of the surprised mages in the room.

KelLyn immediately repeated what the demon had told her in Fyrewerian, and created a small gem which contained power. The demon had taught her the ability to create power nodes for use in the creation of magical items. This is an ability that has been lost for generations, and I can’t help but think of Ma’tron in the cursed elven city, with her and her husband’s adventures to find magical items and recreate them.

After making sure that there were no additional attacks coming our way, we decided to continue moving on. A day or so later, around noon, we saw an island that looked considerably different than all the others we had encountered. This area was very dense, with the trees crowding close, and the earth mounded up to form the bulk of the island. There was a stone platform going into the mound on the north side, and a very large decorated wall near the rear of the structure. The whole area radiated unholy magic, and all of us were extremely cautious as we approached.

As Stephen poled the raft closer to the dock, we saw nine skiffs tied to the edge. He said that he had no wish to stay here, and would leave after we had disembarked. He was adamant, but did make a promise to return in two days, and then again in nine, should we survive.

With that promise in mind, we all climbed off of the raft. As we did so, Shalev noticed a body face-down under the water. He hooked it with a grapple and pulled it to the surface. It was the body of one of the count’s men, with a crossbow bolt in the back. It looked as if the man were fleeing toward the skiffs when he was shot. The rest of the party looked around cautiously, but saw no signs of where the attack might have come from.

I noticed that the wall towards the back of the structure shimmered oddly, and pointed out that that it did not appear to be a solid wall. I looked closer, and saw that it was not a wall, but a curtain made of tightly woven seashells. Osman walked up to the curtain-wall and touched it, only to be immediately shot with three crossbow bolts from behind the screen. Shalev rushed over to provide aid, and managed to drag him out of the line of fire to heal him. Ishmael then went over to the screen to mark the spot where Osman had touched the screen when he too was shot with crossbows.

Shalev grabbed Ismael’s shield at that point to cover he, Ishmael, and Osman while they got to safety. He managed to glance back through the screen to see three rows of humanoid figures wielding crossbows. He retreated behind the columns of the main area of the temple, casting a spell to dispel evil as he ran.

Osman turned then to see Stephen, who had been instantly killed in the flurry of crossbow fire, fall slowly into the waters of the marsh. He ran to the edge and dove in after him, in an attempt to save him, but it was too late. Stephen was gone, and Osman was left to try to make his way through the waters back to the dock.

KelLyn attempted to cast a spell to catch the strings of the curtain on fire, in an attempt to remove the obstacle from our path. Her first attempt to ignite the curtains failed, but thankfully with no ill effect. The humidity in the air was making the strings nearly impossible to ignite. So she made a second attempt, this time using a different word in Fyrewerian. This time, it worked, and her flames ignited with an indescribably beautiful detonation. The color was well beyond any normal flame, and the very air vaporized in a thunderclap of deafening sound. The force of the impact pulled Kellyn into the room just as I used the scroll of fireball that we had picked up in previous adventures to create and throw a fireball into the crowd of crossbowmen.

The scroll also detonated with an enormous backlash, and three water creatures emerge from three stagnant pools in the room, screaming with agony at the killing heat.

KelLyn was severely wounded from the backlash of the thunderclap, burned by the fireball, and appeared to be completely unconscious and exhausted. Shalev fearlessly waded into the middle of the bowmen to engage them all, keeping their attention firmly fixed on his deadly blade and giving Ishmael time to rush in and drag KelLyn away to heal her with a potion, saving her life.

At that moment, the large statue behind the curtain of shells shifted open, and a resonating voice rumbled out a question of who it was that had disturbed his rest. Lan looked back in time to see the head of a black dragon emerge from the corridor revealed by the shifting statue. She began casting a spell, and screamed out to the rest of the party as the dragon attacked her with a shot of acid breath. She released the spell she was casting in order to use one of the draughts of pure healing to counteract the terrible damage done by the acid. As her spell released, it warped into something purely wrong. The spell that she cast was an abomination of Destroy Animal, and it resonated against every aspect of nature. It hit the dragon square in the chest, and the dragon looked shocked for a moment, not understanding what had happened.

Upon seeing the dragon, my heart went cold in my chest. Here was the destruction of the druids. The reason I was the only one in living memory. Unnatural and unearthly, and utterly evil. I began to pray, at that point, for some guidance on how to deal with what I faced.

The dragon then cast a charm spell on the party, which affected everyone save Lan, who was not human, and Ishmael, who had quietly made his way over behind the dragon and had begun to climb the scales of it’s neck and was out of range of the spell. Lan summoned a small fairy who took one look at the dragon and squealed in fright before tossing Lan a weirding stone and vanishing entirely.

The dragon, confused by why his spell had no effect on Lan, then stated “Ah, but you are fae. Sacatha said nothing about a fae. Interesting.” He failed to notice Ishmael continuing to deftly climb the scales of it’s neck toward it’s head. Lan put the stone into her mouth, turned into her seal form, and dashed into the water to swim away from the dragon.

This confused the dragon even more, and he lowered his head into the water to try to find out where she had gone. This allowed Ishmael to slide down the dragon’s neck to behind it’s head- still unnoticed – and prepare to attack it with his mace. At that point, the dragon turned to me with the statement that it must be I who was the magic user. I wondered at why he could not tell who the magic user of the party was, but I was still held fast by the charm spell and could only watch with growing terror as the dragon opened his great mouth and brought his head forward to snap me in half.

I was only saved by Ishmael, who in that moment, swung his mace with all of his considerable strength into the dragon’s eye. Ishmael, hanging by his mace from the dragon’s eye socket, quipped “I am NOT the mage”, and then stabbed it in the other eye with the bronze spear that Shalev had given him to study. The dragon was caught completely by surprise and bellowed with pain, but managed to keep hold of the charm spell that held the rest of the party immobile.

Ishmael continued his attack, and made another successful hit with the bronze spear, which had begun to glow with heat. He noticed then that there were words that had appeared on the handle of the spear that said “Flame Strike”. He read the words aloud with a little confusion, only to have to hold on for dear life as the spell went off directly into the dragon’s eye with white hot fire. Ishmael then, realizing what the spear and the spell did, repeated the words over and over and over again. Three times the flame strike spell went off, each time piercing the dragon’s head.

This was enough to destroy the dragon’s formidable concentration and release us all from the charm spell that bound us. KelLyn then, picking herself wearily up off of the floor, walked over to the dying dragon and stated calmly “I AM the magic user” before casting a spell to draw the essence of the dragon into one of it’s scales, causing it to finally fall over dead.

We took a moment to stare in awe at Ishmael who seemed not to realize just how profound a deed he had just accomplished. He shrugged it off with some embarrassment, and we all sat there for a moment in sheer relief that we were all still alive. Lan took that moment to hop up out of the waters, and turn back to her human form; and Osman also finally managed to make his way back out of the murky deeps. We took a moment to search the area to discover that the three stagnant pools held a small trove of treasures:

  • a solid gold brooch
  • a solid gold necklace
  • a pin made of a strange gemstone
  • a platinum bracelet
  • a pin made of a soft green stone
  • a gold pin set with a garnet the size of a robin’s egg
  • a woman’s tiara set with three rubies and carrying the imperial crest
  • a cache of platinum coins
  • a potion with a Fyrewerian word written on the bottle (polymorph self, duration 1 month)

and then we turned our attention over to the entrance of the chamber where the dragon had emerged, only to have our breath taken away by the sheer amount of treasure to behold. The room was full of gems, coins, and several kingdom’s worth of wealth.

The party went out to the main columned area of the temple and built a rudimentary camp in order to rest and recover. There is a hoard of treasure to go through, and who knows what we will find there in the piles of wealth. I can already see Shalev planning to send a chest or two somehow back to his mother. His pending marriage weighs heavily on his mind, and in sending a portion of this treasure to the care of his mother, it is his thought that he may improve his lot enough to put his mother ahead of the game in the negotiations for his wedding.

I will caution that, while we are indeed deserving of a portion of the treasures here, there is way more than we could possibly carry with us. I know that Shalev is neither greedy, nor shortsighted, and would not take it all as he is from the desert and has learned well that we only keep what we can carry with us. I do worry that he reaches too high at times, and can forget that money and wealth can occasionally cause more issues than it solves.

He is discussing telling the count where the treasure is, with the stipulation that the divination priests receive a portion of the money to cover the cost of providing answers that the party members may seek. This is a wise plan, as the diviners can provide some much needed information regarding the quests that we still have before us to complete.

He was also considering trying to hire one of the diviners to serve in the court of the Oasis for a time, but I do not know if that will be possible. The desert is a different culture, a long way from here, and alien to these people. But if he can convince them to aid him in his quest to raise his status among the peoples of the desert, I will not stop him.

There is a country that has been rife with desolation and destruction, and so it would be my thought that the lion’s share of this go towards rebuilding and reestablishing trade and commerce here in this area. The easiest way will most likely be to leave the bulk of the treasure here where it lays. That is for the count and the people of this country to do, however. We can start the process to restoring Waycam to it’s glory, but it will ultimately be their choice on how to continue from here.

Stephen is dead, poor soul. May he finally find the peace that he needs. I am sad that we were not able to protect him, and I worry now that we have lost our guide. There is still much to do here, and I believe that what we face is only going to be worse than this. For what can command a dragon? Sacatha was not the dragon we faced today. His tomb is located here in the heart of the swamp, but whether it is further in, underneath this temple somewhere, or otherwise hidden we still have yet to discover.

May the god and goddess go with us here, watch us and guide us. Protect us however they may, for we will need their help.

The eighth man.
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal

After the battle with the giants, the party decided to rest and recuperate for a day as we waited for the effects of the Slow spell to wear off of Amit. While we rested, Ishmael used the down time to practice his craft, and he made several tubes of varying sizes out of the metals he carries.

The next day we broke camp and traveled on. Shortly up the road, we came across a very large oak tree that had been recently split by lightning. At the base of the tree lay a man in obvious distress, and a second man was there tending to the injured person. The second man stated that his name was Osman, from the desert area. He spoke desert common in a dialect that Tobias, Shalev, and I all recognized, and seemed quite taken aback when Tobias offered him a formal desert greeting. He returned the greeting somewhat timidly, and then told the party about how he came across the wounded man, and had been tending to his wounds.

As he conversed with the rest of the party, I went over to check on the oak tree to see what could be done. I was able to determine that the tree was still alive, and I attempted to cast a basic druidic spell to help heal the tree. There was no visible effect, but I felt like I succeeded to some degree. Perhaps my spell was able to give it the strength it needed to sustain itself during the regrowth process? Only time will tell, but I could not just leave it there without trying something.

I came back over to the party to see Shalev check the wounded man, and then give him a healing potion. As he regained consciousness, we asked him gently who he was and what he could remember. He said that his name was Bartow, – this is the man that the Count tasked us to find – and that he faked his death in order to discover what happened in the area, but was unfortunately captured anyway. He managed to escape, but was wounded in the process and that the last thing he remembered was collapsing by the great oak tree.

Bartow went on to describe the enemies he faced in great detail – including verifying that the old man did in fact seem to be a harbinger of attack. He described the old man to us as being short of stature and wearing nondescript brown and green rags. He told us of the prisoners that were lead behind the Inn at Waycam, and warned that he did not know what else we might face.

He seemed confused and still weak from his ordeal, and Osman chimed in at that point telling his side of the story – How he found Bartow gravely wounded, and took cautious steps to care for him during his time of need. Osman then stated that he is a scholar from the desert areas with some knowledge of the lizard folk and that he had ventured out to enhance his knowledge of the creatures. This struck the entire party as rather foolish, as Osman appeared to be neither armed nor armored, nor did he carry any supplies with him. He mentioned quietly that he knew some few spells that he had used to keep himself fed and mildly protected along the way, and I wondered then at how much more there was to this new stranger.

Fife and KelLyn both quipped with wry humor that the peoples of the desert seemed to be everywhere. I wisely kept my opinions to myself on the matter, but took small note of the nature of the gripe. Given the infighting that has gone on between the other party members to date, there might be concern for the mentality of “us vs. them” which, while not the case in the slightest, could cause trouble later on. It’s worth keeping a watchful eye on anyway. I have come to admire or respect each of the party members in their own way, and am loathe to see any rift between them grow.

As Bartow was still obviously weakened, and in no shape to guide us forward, Shalev equipped him with a horse and enough supplies to get him to the Robin’s Breast in safely, then sent him on his way with his word of honor that he would inform the count of our promise to find him, and of our continued progress to restore Waycam and clear the Evil out of the Swamp.

Since Osman had some small knowledge of the lizard men that we faced, and we could provide first-hand knowledge of the creatures, we agreed that he could join the group and travel with us; and after sending Bartow on his way, we gathered our small caravan and continued on for another few hours.

During the third watch that evening, Fife heard voices that forewarned “They’re not moving. Kill them now!” He immediately threw a spear towards the voices and shouted to KelLyn to wake the party. The monsters attacked Fife, and he again relied on his skills with the spear and his extensive knowledge of boar hunting to kill one of the creatures with his first hit to the face.

Tobias and Shalev were the first to awaken fully, and they also immediately engaged the remaining monsters, only to see two additional foes appear just over the ridge about 60 feet away. Fife then shifted his attack to the new foes while Shalev and Tobias closed with the ogres that were attacking Fife.

KelLyn, having woken the rest of the party, then engaged and cast a spell on the end of Fife’s spear which turned it white-hot. Fife’s aim was true, as it always appears to be, and the spear exploded against the ogre’s face with a shower of molten metal and slag. Fife reacted to the explosion like a child with a new toy, and promptly urged KelLyn to do it again. As she prepared a new spell, Tobias and Shalev took down the two ogres that they battled, and the others turned to flee.

I managed to get a shot off at one of the running ogres, and shortly after that KelLyn’s spell goes off.. predictably badly, causing a deafening cone of sound to detonate off into the swamp to the right. Shalev called for Amit to catch and kill the remaining running ogre, and Amit took off like a bolt to attack. Amit used his magically enhanced claws to rake the back of the fleeing ogre, and slowed it down long enough for Ishmael to smash it in the foot with his mace to take it down entirely.

With all of the enemies taken care of, we search their remains to discover more of the embroidered money pouches, this time with 50 silver in each. We check the party members for injuries, and discover that Amit was radiating an evil aura because of the effect of using the magical ability of his claws. Shalev was alarmed by this, and cast dispell evil on Amit, thinking it would cause the aura to disperse. Unfortunately, it caused a grievous wound to the great cat instead, and Amit collapsed. Shalev managed to get a healing potion into him quickly, and the wound was terrible enough that even with the effects of the potion, it took an hour for Amit’s wounds to close and knit.

Amit was understandably distressed, and was very wary about letting anyone near him for quite a while after that. Only Lan and KelLyn were able to approach him and they fed him some of the salmon we had in our stores. They managed to get him to calm down enough to allow me to approach him – though with a deep warning growl – and I was able to cast a simple healing spell on him. It felt as if it were successful, and I thanked the god and goddess that he was well, and asked them to add some small blessing to Amit to help aid his recovery.

Shalev was heartbroken that he had caused such unintentional harm to his friend, and he spent quite a long time in prayer to Ma’at. I do not know what it was that she said to him, but after he emerged from his meditations, he asked for a goat so that he could perform a specific rite. She appears, for the first time, to have answered him directly, and that intimate conversation seems to have had some effect on Shalev. Perhaps his goddess has started him on the next steps of his path as a Paladin to her name? Time will tell there, I think. Though he has gained a measure of confidence with his position, he still appears to have some reservations about how he should proceed in some cases. I am concerned that he seems to gravitate towards rigid law, as opposed to the sense of balance that Ma’at represents.

I will pull him aside when I get a moment to gently remind him that balance is not necessarily about always doing the good thing or the right thing, but that maintaining balance can sometimes mean allowing something bad to happen as well. This will be one of his most difficult lessons, I fear, and I hope that I can guide him with what little advice I can give.

On an interesting note, it appears evident that Osman is also a cleric or a paladin of sorts, as he emerged from his tents radiating a sense of faith and power. This would explain his lack of equipment or weapons when we found him, and it bears not only noting, but some careful observation as well. We know little about this new party member so far, and it will be interesting to discover more about him.

Later that afternoon, after the party had rested a little while, we continued down the road and eventually came across the remains of a ravaged village. Fields were burned, houses destroyed. The only remaining structure of any stability was the Inn. The Inn was also gutted and deserted, save for the innkeeper, who was trying to rapidly pack what belongings he could in preparation to leave. The innkeeper informed us that this was, indeed, what was left of Waycam; and he went on to describe the enormous flying creature that came out at night, as well as the crazy old man who squatted on the northern edge of the ruins here. He recalled that the road through here went north to the mountains, or continued straight to the desert, then went on to say that we could keep what wine we found in the inn, for he was leaving and didn’t care much what else happened here.

It is possible that he was originally party to the destruction of the village in the first place, but we will never know for certain. After he left, we spent some time searching the remains of the inn, but found nothing remaining of any value. We then continued warily to the north, towards the old man, recalling the warnings that he was possibly some form of harbinger to attacks. We found the poor wretch to the north, in a semi-livable hut, singing to himself about others that had been carried off to the “bad lair”. His rambling sing-song told us of Sacatha the great lizard king, who would come to rescue all and renew his kingdom. He knows how to get to the bad place on his raft, but that he would not go there. that he was to remain behind and bear witness to the destruction of all.

We managed to get him to agree to take us out to show us his raft. We left the horses at the stables near the inn, and agreed to hide the bulk of our supplies under the floorboards of the inn to retrieve should we return from the swamp. KelLyn promptly threw a hissyfit about her books, but finally stated crossly that as she did not trust any of the other party members with her things, and agreed to wrap them in oil cloth and hide them with the rest of the supplies. While KelLyn was arguing about her possessions, and angrily muttering about having to choose what to bring with her, Lan discovered that the old man was actually cursed with madness. After several more moments, and some more angry diatribe from KelLyn about being interrupted, Lan managed to convince her to see if she could help remove the curse from the old man. KelLyn reluctantly agreed, and drew a circle on the ground to call the power she needed to break the curse. She was successful, and as soon as she had completed the spell, she went back to sorting through her belongings.

The old man – who was now quite lucid – told us that he remembered fishing, and then being captured. That he was supposed to watch the people to see where they burned. The realization of all he had borne witness to sank in with a shocking realization, and the old man wailed at what he had done. In shock, and wounded to the soul at what had happened here, he tried to kill himself. We were unfortunately not fast enough to stop him from wounding himself, but we succeeded at removing the dagger from his chest and healing him completely before the wound could complete his desire. We promised him gently that he would have a chance to make things right. We sat him down carefully, wrapped him in a warm blanket, and gave him a little food and water to help calm him down.

He wearily told us that the tomb is actually real, and he made the offer to take us there on the raft. At that point Shalev boldly stated that he would destroy the evil, or die trying. Osman and I looked at each other in alarm, as we felt a clerical spell discharge, and we realized that Shalev had managed to geas himself to the task; quite possibly geasing the entire party to the same quest.

I do not think that the rest of the party was paying close enough attention to realize what Shalev had done. It alarms me that he made such a broad statement of intent, and that such a statement carried such a powerfully binding effect. He is still very cavalier with his own life, and it is my quiet thought that perhaps I should remind him that he is both a valued friend to me, and an essential member of the group. I do not know if the binding effect of the geas affects only Shalev, or will affect the entire group. I fear what may come of this, but I promise to see it through to whatever end may come.

More than they bargained for.
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal

“How would you defeat them?”
“With a stick, while they slept; but when they are awake, aware, and working together? They are unstoppable.”


While the party was preparing to continue the hunt for the bandits, we took the opportunity to ask Ahkmar and his clerics about various subjects that held importance to each of us.

Tobias asked about any information that they might provide us regarding the enemy that we hunt. Unfortunately, the only thing that they were able to tell us about that was that they always had difficulty scrying them. This is still useful information for us though, as it lets us know that they are somehow protected from such attempts.

Ishmael took the opportunity to ask them about the city of glass – where he found the Flames of Prometheus. He was told that the name of the city was Medina Muscaloon, which in old desert means “city of merchants.”

I also took the opportunity to ask a question, though knowing that the chances of an answer were slim. I asked about knowledge regarding Sacred Druidry, and the fate of those druids of long ago. They confirmed what I had read in my book, that the druids were destroyed 2000 years ago, by a mage. They told me also that old forests with established guardians would be my best chance of learning more; and they were able to give me the location of the two forests that they knew about. One located to the East of a mage’s tower, and the other located in the valley between two ridges to the north. That one, they warned, was enchanted to always exist but had also been warded to bar any and all elves. I wonder if that is an all encompassing ban, or if I might be permitted to enter? It is worth checking into, for certain.

After we had conversed with the paladin and his clerics, we gathered our supplies and made preparations to leave the next morning. We awake to a steady rainfall, and depart the farm house to continue on the road. We notice the giant ants off in the forest – most likely confused by the sudden disruption of their normal hunting grounds. We wisely leave them alone to explore their new surroundings, and continue travelling onward. The forest thins out after about a day or so, though we continue to be wary of potential attacks.

The next morning we break camp to an extremely dense fog. It reminds me of the mornings at home in the deep desert.. where the fog rises with the sun and blankets the area. Heavy mists like this are always oddly secluding. Sounds are muffled, sight is limited, and it’s very easy to lose yourself in introspection. Because our sight is so limited, we are extra alert as we travel.

Ishmael hums his songs that he learned for quenching as we travel, and discovers that the songs affect ALL water. Including the moisture in the fog. As he hums, the fog behind us turns to snow, much to everyone’s surprise, and Lan’s enthusiastic delight. She frolics in the snowfall, and we continue on in the oddly muffled silence.

During last watch that evening, Fife wakes everyone as a small group of bedraggled looking soldiers approach the camp. It’s obvious that the didn’t want any encounter with the group, but we stopped them and manage to talk them into giving us some information in exchange for some supplies. They tell us that we are about a week’s travel from where they were attacked – although probably much less since we travel by horse. They are wearing the armor and markings of the count’s men, and Fife suspects that they may be deserters. The weary soldiers tell us of the attack, and then interestingly that they felt an overwhelming fear in facing such sheer numbers which caused them to run. The fact that they ran is the only thing that kept them alive.

This reaction is an odd one from seasoned soldiers, and we contemplate the fact that there may be a fear spell and some form of illusion to deal with on top of everything else.

The soldiers tell us also that the brigands that attacked them did so with the express purpose to destroy – not to rob, as the caravans and merchants stated. They say that the Robin’s Breast Inn is about a half day ahead, and we heal them, give them the promised supplies, and send them on their way. Since we were already all awake at that point, we decide to break camp and make our way to the Inn.

It’s a lonely little structure, the Robin’s Breast. A two story house off to the left side of the road. Not too many people there, understandably enough, given the current state of the merchant traffic and the constant fear of brigands. We tie the horses, and Fife stays with them as we go inside to see what information we might be able to gather. We find the bard over by the fire, and the inn keeper over at the bar.

Tobias inquires about a bottle of elven brandy, and he and the innkeeper bargain for an agreeable price for the treasure. It’s hard to say who came out ahead in that discussion. The innkeeper certainly got his money’s worth and then some, but Tobias managed to acquire the brandy, which he gleefully shared with me.

We ask the bard about any stories he can tell us regarding the current problems, but the farmers all begin to grumble suspiciously, fearing that the telling of the thing will make it worse.

The bard begins his song anyway, and the farmers all leave the inn with a good bit of grousing about not wanting to borrow trouble.

The song the bard sings with rather mediocre talent is the Legend of Sacatha’s Tomb. According to the legend, Sacatha was the king of the lizard men who ruled his people with fear. His reign was supposedly aided by a ring that perpetuated the fear. Sacatha was slain by The Count [unnamed by the bard] in the great battle of Waycam, and his people secreted his body away to a sepulcher in the middle of the marshes. It is said that he will return to exact his vengeance on the count.

As difficult as it was to listen to the ill-told story, it does ring suspiciously accurate given current events. The Evil in the Swamp, the lizard men that we ourselves encountered on the road, the theft of children, the scrying attempts on the parties sent out to combat it, the spy in the count’s inner court, and the raiding of supply caravans. The facts point to something gathering power, and that something – whatever it is – IS located in the swamp.

The bard laughs our statements of with naive nervousness, playing them off as simply part of the legends for stories that are told to scare children. Even so, we take note of the legend, because even legends are born in truth.

After paying for our meal, and compensating the innkeeper for the fact that all of his other customers for the day had been run off, we pay a few silvers to the bard for his story and gather our supplies to continue on. We make it several hours ride past the inn, when we are attacked by a trio of ogres.

They are very large creatures, ogres. They attack us with boulders, and one of them strikes the horse that I am riding, killing the poor beast immediately. I managed to roll safely out of the way, and the other horses bolt in fear. The party retaliates, and we enter the fight. These creatures are difficult to wound, and it is a game of trying to figure out how not to be crushed by them.

Ishmael and Lan try to gather the horses and keep them calm, and Tobias manages to do some minimal damage to the lead ogre. I attempt to cast a spell to entangle their feet, but it fails – thankfully with no ill effect. KelLyn also casts a spell that goes awry, but she manages to disarm one of the brutes.

Fife uses his expertise with spears and boar hunting to bring down the lead ogre, and Tobias uses his incredible speed and dexterity to run up the second ogre’s back to brain him with his mace.

The other two ogres turn to attack Fife, as it was he that felled the leader, and Fife spends several moments dodging their attacks.

KelLyn casts another spell in Fyrewerian – Fire this time – on the ogre that Tobias climbed, and this time she succeeds, catching the hair of the ogre on fire.

Shalev attacks the remaining ogress with the layan claymore that Ma’tron gifted to him, and discovers that the great sword is enchanted to do additional damage to giants. His attacks succeed, and he also discovers, somewhat pleasedly that in killing the ogres, his brooch and symbol of Ma’at gains a charge.

We dispatch the ogres, retrieve the horses, and redistribute the items from my horse onto the remaining animals. The ogres don’t carry any items on their bodies, save a finely wrought money bag with the common lettering “GR” embroidered on the face. The money bag contains 100 gold pieces.

The markings on the bag look remarkably familiar for some reason, but none of us can remember where we might have encountered it. Shalev mentions that it is very odd that the ogres would be carrying that much gold, and I hold on to the thought that perhaps the brutes were paid to attack.

It is not a foolish thought, though it is somewhat concerning to consider – given all that we are currently facing. It looks like everything that has been happening here is connected somehow, although how exactly, we have yet to determine.

After the fight with the ogres, we rest for a time to regain strength. Thankfully no one was badly hurt, and we are able to continue travelling quickly.

After another 4 days or so of uneventful travel the road runs up along the river Arda, and we see a bridge about 300 yards or so ahead of us. We stop briefly to discuss crossing the bridge, and to check our progress, and it is here that we are attacked by brigands.

It is a large group of 20 bandits, and they attack en masse. Shalev instinctively casts Dispel Evil, and three of the bandits flee in absolute terror. The rest of them split into three separate groups, and they shout “It’s the mage we want, kill the rest!”

We all pull up in front of KelLyn, and prepare to fight. The group with swords as weapons rush to attack Tobias, the group with clubs attacks Fife, and the group with javelins attacks me. Tobias and Shalev both take great offense at the fact that I am being attacked, and Tobias rushes the group with the javelins to brawl with them.

Fife deftly dodges the attacks aimed at him, and KelLyn casts a Slow spell using one of her star gems to concentrate the effect. The star gem turns black, and the spell goes off – affecting the enemies, and unfortunately affecting Amit as well. Ishmael and Shalev engage the group armed with swords, and I spend several moments simply dodging out of the way and making it more difficult for them to hit me.

Lan summons another chaotic fairy, but then when it states that it could not do anything here in the fight, she sets it free instead of returning it home. Setting it free was probably a mistake, as the chaotic fae are capricious at best, and I hope that we will not have to handle much in the way of mischief that it may cause.

The rest of the fight continues quickly, and with the bandits being affected by the slow spell, we are able to take them down. KelLyn intimidates the rest, causing them to flee, and Fife spears one of the fleeing bandits. We search the bodies, but find nothing other than their weapons. Fife takes several of the spears to replace the ones that he lost in the fight, and Lan questions one of the bodies with a spell that she knows. She asks why they were after the mage, and the bandit replied “Because the king told us to” before falling back into death.

We check the area further, but there is nothing to be found, giving us more questions than answers. Amit is still being affected by the slow spell, and KelLyn crassly jokes that we can just leave him behind, which draws a promise of violence from Shalev. I assure him that we will not leave Amit behind, and we agree to make camp just on the other side of the bridge. There are no other injuries to any of the other party members, and I can’t help but feel like this was only a test.

They were ready for us, that is certain, and they were somewhat organized. But they were poorly equipped, and fell easily, which contradicts the stories that we heard from the soldiers and the merchants. This feels more like a first push against a wall to test it’s strength, and I wonder if we succeeded in giving the enemy yet more information about us. Among us, KelLyn is the only one who has protection against scrying, which may be why she was a target here. She is the only one they know nothing about. It makes me anxious, and supremely wary moving forward.

These bandits certainly ran into more than they bargained for, but I would be foolish indeed to think that was the worst of what we face.

When suddenly a forest...
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal

There is a phrase out in the world:

“You should be careful what you wish for.”

Especially when there is a Paladin of Law and Justice involved.


After the failed attempt to kill the Count – and the party along with him – we gathered all of our supplies and provisions with additions by the Count’s blessing, and we set out on the road toward Waycom.

Although wary, and on the alert for further attacks or scrying attempts, we traveled without incident. There are several little towns and hamlets along the main road here, and Vendare was the first that we reached. The river Arda flows to just to the south, and Vendare boasted some river traffic, but not much.

We entered the little town uncontested, and used the down time to refresh and scout for rumors of the brigands we hunted. The road has been…quiet.. so far, and although we remain vigilant, there has not been any sign or hint of attack.

Shalev and Fife set out to discover what news they could find, with the cover story that Shalev was in search of new trade goods and potential waypoints for said trade for his family. Fife cautioned him in a quiet aside that while setting himself up as a traveling noble was perfectly fine, that he should be more wary with flashing money around,as most of the people we will be dealing with will have never even seen a gold piece, much less know what to do with one, and that making it openly known that he carries such riches negligently would paint a particularly tempting target on his back. Shalev agreed to the caution, and pointed out he was going to get more silver from the count, but was unable to do so, as the audience with the Count resulted in a swift departure. He further pointed out that as he was arranging things and paying for them out of his own pocket, suggestions would be more useful then complaints, and Fife offered to pay when needed.

Fife, interestingly enough, seems to have taken to his role as bodyguard rather diligently, and also seems to relish the task of acting as a go-between for Shalev.

After a night in Vendare, and no news to be found, we set back out on the road to Waycam.

The second night on the road, during my watch, I got the distinctly uneasy feeling that we were being watched. I turned quickly, but there was no one behind me. It was then I realized that what I felt was a scrying attempt. (Is this a new ability of mine? I have never been able to discern being scried on before now. Is this a new ability in my growing presence as a Sacred Druid, I wonder? It bears looking into.)

I quietly notified Tobias of what I felt, and we woke KelLyn as it was her turn on watch anyway. She cast a dispell to stop the scrying, but was uncertain if it went off successfully. It apparently did, or whatever …whomever..was scrying made no further attempts that night.

The following day, we arrived at the next little hamlet on the road – a place called Arth. We made a very brief stop to purchase some sheep to feed Amit – much to the wide eyed disbelief of the inn keeper. We decided to continue on without stopping, however, and after another 4 days, we reached Newcom.

Despite Tobias’ extreme dislike of horses, I must admit that having them with us, and being able to travel via horseback has been efficient. These are sturdy animals – built for hard work and farm labor more than speed – but they still are quite convenient for traveling on the road as we have been.

Newcom was much the same as the towns before, and we agreed to spend an evening at the inn, to do some scouting and information gathering as before. The news was that trade was extremely slow due to the constant attacks by brigands and bandits, but oddly enough, we are still unable to discern any further information about the matter.

After another week of easy travel, we come across a lonely inn, off to the side of the road. Here, at last, we are able to gather some new information. Rumors of flying monsters that come in the night. Again, the evil in the swamp is mentioned, and the terrible confirmation that these flying things are making off with children. The innkeeper there also directs us to the Robin’s Breast Inn which is about another week’s travel down the road. He says that there is a somewhat average bard that plays there, but that it would undoubtedly be a better place to find the information that we are seeking.

So we set off further down the road. A few days later, we encounter an old man wandering the highway. All of us are instantly alert, as this was one of the warnings we heard from the survivors in the Count’s court. That an old man always preceded the attacks.

We approach the old man with caution, and he tells us that he is searching for his family – his son Merc, and his daughter-in-law Anna – who left Waycom months ago to get away from the growing evil there. This confirms the rumors that we have been hearing, and he gives us little more information other than the city is basically unguarded and that anyone there who is out after dark is never seen again. We manage to get him to agree to travel with us to the inn, where he could rest and regain some of his health.

That night, we are scryed on again, at second watch; and again, I am the one who feels the attempt. This time we woke Shalev who immediately cast a dispel evil – which caused the attempt to cease abruptly.

The next day, as we continued along the road, we came upon a large colony of ants the size of small dogs. The colony was quite active, and the ants were extremely vicious looking, although they seemed to pay no attention to us as long as we left them alone. As we started to move on, Tobias spoke up and said he wanted to grab a few of the ants to eat.

We all warned him profusely that it was not a wise idea, but he was insistent, saying that seeing the ants made him homesick for a taste of desert food. So we asked him to allow the party to travel down the road for several minutes to put distance between us and the ants before he riled them up. He agreed, and we traveled further ahead. He returned cheerfully and somewhat out of breath, a few minutes later, with a large ant carried on a spear. He laughed and said that was exhilarating fun, and even I had to just smile and shake my head. I forget, sometimes, how very young he is. I think it’s part of what endears him to me. He still has the capability to be impulsive.

Later that day, we run upon a straggled group of refugees traveling the opposite direction on the road. We agree to stop and do what we can for them, and they confirm stories from Waycom about flying monsters, evil in the swamp, missing children, and the terrible state of the now failing town. It seems that they are one of yet many groups that are trying to make their way to safety while they still can. Women, children, only a few men. We build a second camp for the group, and set about to refill water skins, cure ailments, and share what food we can spare with them.

I was able to successfully cast a spell to increase the amount of grain that they carry with them. It’s not much, but it will hopefully allow them to stretch their supplies until they can reach the next town, where the five gold pieces Shalev gave them should help them resupply as much as the town will permit. I also do a small blessing on the party to help protect them as best I can. We warn them of the ant colony – now undoubtedly riled up from Tobias’ antics – and they also agree to let the old man travel with them.

A day or so further down the road, on a whim (or perhaps divine inspiration) Shalev casts a dispel evil. We startled into battle-ready alertness when, upon completion of the spell, a group of 12 bandits jumps up screaming and running away. Fife spears one of the fleeing bandits, and Amit brings it back to the group. It was humanoid, but with a lizard’s head, tail, and skin. It reeked of evil, which is why Shalev’s spell made them bolt. We were unable to find any discerning marks, or identifying paraphernalia on the body though, nor were we able to find anything among the blind where the group was hiding.

Two days later along the road, we surprised an extremely large boar – who immediately charged the party. Fife warned us all to move out of the way, and that he knew how to handle this; then he deftly speared the animal and killed it. After the boar’s death throes were complete, I quietly thanked the animal for it’s life to sustain ours.

As we began the long task of butchering the animal for transport, a group of farmers ran out of the brush as well. Obviously they had been chasing the boar, and were awe struck that we… that Fife.. had killed it. They offered us their hospitality, and to help us with the animal carcass, and we readily agree.

They lead us to their farm, a modest plot of land that had, unfortunately, recently been raided and rampaged through. Fife, Shalev, Ishmael, and the farmers set about butchering the boar – over a ton of animal – and as they work, Tobias takes vigil against attempted attacks and oncoming bandits; and I pull KelLyn and Lan aside and ask for their assistance in blessing the farm to do what we can to bring it back to rights.

I ask KelLyn to attempt to help with the earth, but her spell doesn’t work – thankfully with no ill effect – and Lan’s spell also only marginally succeeds, giving her only a few kernels of corn.

I took a breath, and focused on the effect of the ritual that I wanted. As a Sacred Druid, I am still quite the fledgling, so a lot of the rituals and spells that I have done have been gut instinct to do so. I follow my heart, and the laws of balance, the feel of the nature around me. So far, it has worked with surprising success.

I ask Sylvana for a blessing of prosperity on the farm. To allow the crops that still remain to be abundant and healthy. The ritual goes off successfully, but surprisingly with enough power that it completely exhausts me. I collapsed to the ground, and the last thing I remember is Tobias’s gentle embrace as he carried me back to camp.

I awoke some time later to the sound of Lan trying to summon a fairy, and I make my way wearily over to the house – and far away from her, remembering her last ….violent success – to check on the small herb gardens and crops nearer to the house.

Lan successfully completeed her summons, and a hob… The Robin – Harbinger of Chaos appeared. Apparently Lan had a craving for fish – understandable being the sea creature that she is. However, she goes to strange lengths to get the fish sometimes. She agreed to marry the hob for a day, in exchange for some fish, and the hob sends his minions out to complete her request.

I performed a brief, gentle check on the crops to find that they were, indeed, in very good health, and I asked Shalev and Tobias to inform the farmers to expect a bountiful crop this year, despite having been raided. They looked at me with surprise. I also shared a small bag of salt with the family there, and some seedlings and cuttings of the herbs that I have. The wife of the farmer shyly offered me a beautiful piece of lacework in exchange, but I desired no gifts in return, and bade her keep it there as a memento of our visit. She named it “Cora’s Lace” and laid it across her mantle with pride.

Ishmael came up at that point, and said that he had completed his work at sharpening tools, repairing pots, and improving a stil that the farmers had built for brewing an alcoholic beverage made from the corn. It smelled very much like a weak version of elven brandy, but I had no desire to try it for myself.

Then Robin – Lan’s momentary husband – reappeared and his minions began building a one-ton barrel which they then promptly filled with salmon from the nearby river. Once this was done, the minions disappeared, and Robin thanked Lan for allowing him to live – as being married for that day was the only thing that kept Lord Oberon from killing him once a year. He then also faded back into the wilds, and the farmer’s wives all murmured to themselves and started doing the rituals that rustic folk often do when encountering fae folk. Shalev dispelled evil once again, to add his powers to their simple charms, and the hob’s minions promptly fled.

Shalev then asked the farmers if they had any barrels, as he was interested in the pungent corn-alcohol that they were making; and was informed that there were no trees, as they had all been cut down long ago to clear for farmland.

KelLyn, Lan, and I shared a look, and a thought, that if we were able to combine our power, that it might be possible. We agreed to make the attempt, and we went across the road to the fallow field there. KelLyn created a circle in the ground, and drew her power, along with the word “Tree” in Fyrewerian. I drew my power, and suddenly Leilanna herself appeared in my mind. She told me that SHE was and is the goddess of reforestation, and that the word I want was not “tree” it was “FOREST”.

I take a breath, and say the word aloud. The power that flowed out from that circle was… awe inspiring. For miles and miles, oak trees suddenly grew and flourished. An old-growth forest where previously there was nothing but barren fields. I fell to one knee with the force of the power that coursed through me with the spell, and thanked both Leilanna and Sylvana for the gift.

I sadly was not able to remember the word that Leilanna spoke to me, but the knowledge that my goddess and she are able to work together in such harmonious concert has given me a shining ray of hope for saving the sylvan tree.

We emerged from the new – old – forest, and went back over to the farm and the awestruck farmers.. and the wide eyes of the rest of the party members as well. Lan had, as she does as Leilanna’s avatar, fallen over dead when Leilanna had appeared in my mind, and had not yet come back to her body.

As the party members checked on her, and made her comfortable until her return, we saw three clerics approaching on the road.

They approached the farm warily, and asked who the cleric responsible for the forest was. I stepped forward, flanked by Tobias and Shalev, and said that it was a joint effort to restore the area. They didn’t understand me, but they understood the gesture. They blinked at me, and then at the translation that Shalev provided. They then stood aside, and revealed Ahkmar – the paladin that traveled with them. He offered his extreme gratitude and asked what they could do in return for such a monumental deed.

We point out Lan – who had still not returned to her body – and he did a laying on of hands for her. When she returned, she informed us that we were far more successful than we had ever dreamed of being. The oak forest stretched for seven days ride, all the way down to the swamp, and then continue on into the swamp as a cypress forest. She also informed us that there was indeed a great evil in the swamp.

Ahkmar said that he had also heard of the evil, and we asked him and his clerics to tell us what they could about Waycom, as well as the evil plaguing this area.

I tasked the farmers, with Shalev’s translations, to care for the forest, and to replant the acorns. I taught them about reforesting, and the 10 year cycle that it would take to maintain the health of the forest. Now that the forest was there, game would return, hunting would be better; but it would also be easier for bandits and brigands to hide, so they would need to take precautions. I said that it was fine to use the trees for lumber – they could build a house with wooden walls instead of mud and wattle. Fences for their fields, and of course, barrels for their liquor; but that they must maintain a respect for the forest that provided such bounty to them.

Shalev, surprisingly, pointed out to KelLyn that these priests of Divination might be able to provide her with information regarding the pieces of her lost staff. I say surprisingly, because of the urgency that I know he still feels regarding the death of his father, and finding information regarding the matter. That, and the recent animosity between the two, coupled with the fact that she very rarely shows him thanks for things like this, made me raise an eyebrow in silent query. But they provided her with the answers she sought nonetheless. The answers were vague descriptors, but it is a far cry more than what we knew before. I wonder if she will rein in her tendency to snipe at him for a time, as a way of thanks?

He then asked Ahkmar if it would be possible to discern information about his father’s death. They agreed to also look into it, but warned him it would take some time. The farmers agreed to let them stay as long as they needed, as having them there would ensure the safety of the farm for a time.

As oracles, I am interested in talking to them as well, for a multitude of reasons. They might know of someone who can help further my studies and abilities as a Sacred Druid. They might also know of a way for me to breech the block in my memories to recall who I once was, who I am still.

We do plan to return to this farm, as they have been good to us, and Shalev has an interest in setting up a trade agreement for the corn alcohol that they make. Amusingly enough, in every group that we have encountered so far, there was someone who knew him – or knew OF him, or his family – a point which made Fife display mock aggravation. This farming community is no exception, as the cloth that the farmer’s wive was weaving into lace was from Shalev’s family.

Shalev seems bemused that his reputation precedes him, and has made the decision that this new found fame of his means that he need always be on his best behavior. He does honor to his position as Paladin of Ma’at, I think, as he errs on the side of quite literal truth in everything he says.

In the mean time, there is the growing evil to contend with, and the spells we did here are likely to sound as beacons of forewarning to whatever is there. It knows we are coming, and now it knows that we are powerful.

Sidetracked...sort of.
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal

Was I ever young?
Those memories have long since faded from me.

I have no visual memories of my family. My parents, my siblings, my mate, my children… all lost to the insatiable void of time. I had a brief moment of hope, when we met the Maker, that he might be able to give me some answers; but all he left me with was more questions. The block to my memory is still puzzling and troubling to me. I can not remember beyond the desert, and it’s almost a physical pain for me.

The Maker says I have forgotten to sing… and that makes me wonder what else I have forgotten, and if those memories will ever be restored to me.

This is part of why I am so intent on doing what I can for the sylvan sapling – if possible. My connection to the Sacred has returned, I can hold out some hope that in restoring the tree might allow me a glimpse behind the block in my memories. Having a direct physical connection, not only to the Sacred, but to the wellspring itself might allow me to see behind that veil that perplexes me so.


It is the propensity of the very young, I suppose, to be insistent that the universe centers on them. It’s an illusion that is, quite often, a hard lesson to learn.

We waited at the warding walls there at the edge of the Old Woman’s forest for a time. We were waiting to see if the knights would pursue us, taking the time to rest, and using the opportunity to hunt and gather provisions. While we waited and rested, Lan worked with KelLyn to bring her out of the depression spiral she was caught in.

Thankfully, the knights did not pursue us out of the Old Woman’s forest. Tobias revealed that the last time they were encountered, that they were able to teleport somehow back to their home on the other continent. So either they have returned home, have decided to turn back and return to the little fishing village, or they are lost to the Old Woman’s forest. Either way, they are now only a peripheral problem.

During one of the hunting trips, Fife encountered a very large deer-like creature, and was able to successfully kill the beast. I have never seen a creature like this, and while it does resemble a deer or perhaps an elk, it is much more massive. Once it had been killed, I touched it gently, in a gesture of honor and respect for giving it’s life to sustain ours. We fed Amit his choice of the animal, took the horns, hide, and bladder for trade goods and waterskins, and prepared the rest for cooking and preserving. Lan caught some large salmon from the river near by, and I was able to also find a selection of wild roots, mushrooms, fruits, and herbs. We even found a small grove of apple trees, and were able to harvest a good number of the ripe fruits as well.

We all ate well, and were able to greatly add to our provisions, which makes Shalev rest a little easier. I admire his dedication to insuring that the party is well provided for, although I wonder at times if the other party members – Tobias aside – realize just how much his forethought to supplies and provisions is necessary. Looking at them, and how much they do unconsciously rely on others to do for them, I often wonder how they made it through the desert in the first place, those many years ago.

The party discussed options now, and as we had no idea where the red mage KelLyn was chasing had gone, we decided to follow the road to see if it would lead us around the mountain and closer to a city where we could stop to get our bearings and then directions to Ambralia, and then to Qualton. Our other choice was to turn back and go once again through the Old Woman’s forest, and we all agreed that was a less than desirable course.

KelLyn expressed her extreme dislike of the fact that we decided to follow the road, instead of following a cold trail to go after the red mage. I am thankful to see that she has come out of the depression that plagued her, but her anger and acerbic nature has come to the forefront once again. I am concerned that the in-fighting between the party members will end up becoming…. lethal.

So, with her fuming not-so-silently about the decision to travel on the road, we continued our watchful travel – still keeping a wary eye out for the knights in case they decided to pursue or circle around ahead. After a few days, and off to the far side of the road, we discovered the remains of a party of 7-8 people. Nothing but skeletal remnants, and long dead, there was nothing to be found save evidence of a brutal fight that was the cause of their demise.

After about another week or so, we hear horns being sounded ahead of us, and we come across a large stone fortress. Shalev and I rode a little ahead to approach the gates, and we all enter the main gate unmolested by the guards. We find an inn called the Swallow’s Rest, and we secure lodgings for a few days to allow us to resupply, and look for information. Almost as soon as we are settled in, we are approached by a courier from the main castle, summoning us to meet with the Count (John) the next morning. We agree, and Fife, Ishmael, and KelLyn then venture over to a seedier looking establishment, most likely for a desire to be away from Shalev, Tobias, and I. KelLyn still seems rather angry that we are here, but then she is angry about everything these days. So they go off to drink with the promise that they will be ready in time to meet with the Count before morning court.

I decided to spend the evening in quiet contemplation at the Swallow’s Rest. A good bath, clean clothes, a hot meal, and a mug of the Philosopher’s Tea. All together a relaxing and somewhat luxurious evening. I spent some time just watching the people come and go in the common room of the inn, and then after my ablutions were complete, spent the remainder of the evening in study and deep meditations.

The next morning, around 4th candlemark, we were roused and made preparations to meet with the count. Shalev, Tobias, and I exchanged travel and adventuring attire for court dress, and Ishmael, Fife, and KelLyn – appearing somewhat the worse for wear- made themselves presentable.

We met with the clerk who was to be our escort, and are told of the troubles on the southeastern roads, of brigands and a mysterious old man who appears as a harbinger to the attacks. People dragged off, and whole caravans that have disappeared. When we reach the gates of the castle, we see a smaller band of adventurers leaving, with a distinctly dejected look about them. The courier…cleric.. that was escorting us to the Count made some sort of comment about “not passing their interview”.

Looks of caution were exchanged between the party members – those not too hungover to care anyway – and we proceeded onward somewhat more warily. We met with the Count who asked us what our… qualifications as adventurers were. Shalev introduced himself, and the rest of the party with aplomb, and the cleric standing beside the count – probably to truth-say and provide verification of honesty – asked if KelLyn were the one wanted by Penicia for the destruction of the mage school.

Between her constant dialogue of things probably better kept out of a character interview, and Lan’s unbelievably short attention span, it’s amazing that we made it as far as we did. But the cleric – somewhat wide eyed – verified the truth of our statements, and our characters apparently met what ever criteria the Count was searching for; because Shalev began negotiating with the Count for provisions, a guide through the mountains, giving KelLyn access to a private collection of magical items left over from long ago, and our pick of whatever treasures we found in agreement to take on the task of traveling along the southeastern road to deal with the brigands as well as whatever…evil…we should encounter along the way.

We were then ushered through to the main hall wherein we were able to interview those affected directly by the brigands and attacks. We learned that the attacks seem to be premeditated, and forewarned somehow, as the brigands seem to target the most powerful warriors first.

During this discussion, Lan mentioned quietly that she felt someone scrying the party, and KelLyn took action to stop it from happening. She successfully cast a Dispel, and felt the scrying attempt stop. This apparently was not expected, and the table in front of the Count burst into flames in an attempt to kill us all before we could even get started.

Ishmael used his gifts to douse the fire, and KelLyn immediately targeted one of the clerics to the side as being responsible. The impostor cleric looked panicked at being discovered, and threw some sort of powder into the air, which caused him to disappear. Fife took immediate action, and snatched a knife from Shalev’s belt to throw at the impostor cleric – or where he was a second before. He made a successful hit, as the dagger also disappeared, and there was a sound of pain from the impostor. The guards quickly moved to close the gates, but it was too late and the impostor managed to escape unseen and with no further injury.

Lan used her ability to heal to bring the Count back to full health, and to make sure that there were no others who were gravely injured.

Shalev then, in a moment of divine inspiration, cast Dispel Evil on the area, and discovered the unprotected area that allowed the impostor to enter and leave; as well as completely removing the remaining scrying efforts.

The Count then promptly agreed to the terms Shalev had set for our agreement to proceed, and we made plans to head out in pursuit as soon as possible.

Who…whatever.. is behind the attacks now knows that we are coming, and knows – to some degree – who we are and what we are basically capable of. We do have some advantage, however, in Tobias, my fleet-footed hunter, as he can sense evil, and had not revealed his talent for speed. Whatever we face also does not know of the party overall, nor of the efficient destruction that we can cause when given incentive to do so. But they will discover soon enough.

Best Laid Plans...
Thoughts from the point of view of Cora'sol "The Immortal"

cross posted from Cora’s Travel Journal

Such a fleeting thing.

Even I, who have existed for millennia and will continue to exist long after, can sometimes feel the urgent press of NOW. I wonder how the shorter lived races deal with the constant urgent need that time presents them: a seemingly relentless and continuous flow of time in everyday life. It can be maddening.

Moments, Days, Weeks, Months, Years… all delineations of something that can not be really cataloged properly.

However eternal I may be, I can not argue that time seems against us for this current set of goals we have set out to achieve.


KelLyn made a request of her brother – the captain of the ship we traveled on – if they could make a stop at Blackmoore. It seems a former lover of hers, the late bard Taryn, had left something there in the city that she wished to retrieve. Her brother agreed to make the stop, as he needed to re-provision anyway, and also made mention of the fact that he could get some books for her from the local magic guild.

She was quite enthusiastic about it, although I have noticed that she does not actively study the books that she currently has in her possession. I wonder if it is a proclivity of being a magic user then, to want things simply for the sake of possessing them?

So we made port at Blackmoore, and her brother set off to retrieve the things he had promised. KelLyn and Fife attempt to make it over to the Bard’s College to pick up the belongings she wanted to pick up from them. Fife is quick to bribe guards when necessary, and also quick to sell stories of the party’s adventures… something that I could see being potentially problematic later. Especially if we ever want to attempt to keep a low profile.

They made it over to the College, but returned empty handed. A pair of bards approached the ship, but they remained on the dock, as we would not and could not grant them permission aboard the vessel. They told us tales of a rebellion in Una Thrakis, and of a giant elf named Mar Llwellyn (“darkness of the sea”) who leads them.

Shalev asked of stories from home, and they regaled us with news of the rebellions and uprisings in the deserts, as well as stories of the healing cups that KelLyn is seeking.

They also had some useful information regarding the artifact known as “Melcor’s Bow” which the Maker first told us about. It would seem that it is currently in the court of the gnomish king – Damishan – and encased within a solidified volcano. It’s something to make note of, in any case, if we ever run across the gnomes that Ishmael and Shalev seem so keen to find.

KelLyn’s brother had not returned by nightfall, and though she was concerned, she agreed that we should wait until morning to raise any alarm.

the next morning, however, the party woke to find that the ship had set sail once again.

I do not know what occurred on the ship – ocean travel makes me horribly uncomfortable, so I remained below decks in deep meditations – though Tobias and Shalev tell me that there was some trouble involving KelLyn’s brother being horribly wounded, Lan summoning a redcapped fae creature who began slaughtering the crew members, and the fight with it when they found it trying to kill the Captain as well.

Due to an oversight, intentional misunderstanding, or just a desire to have us removed from his ship, KelLyn’s brother did NOT drop us off near Ambralia as we asked, and instead we disembarked at a small fishing village named Wimmesey. Half again the distance away from where we wanted to be.

While we were gathering supplies and equipment for land travel once again, and trying to orient ourselves on where we were versus where we need to go; a second ship docked and a small army of people wearing gleaming silver armor appeared. Tobias and KelLyn reacted negatively to the sight of these knights, as apparently they had run-ins with them before that resulted in the death of one of their party members previously.

The party decided to track the band of knights, and deal with them first. Tobias and I scouted ahead several times, but even though they left the little village only about a day before we did, we continued to fall behind for some reason. I let Tobias use my stargem that allows for silent movement, and he used his speed to run ahead to determine how far they actually were.

He returned to the party the next night, completely exhausted, but after he had recovered, he informed us that they were using magic of some kind to speed their travel and that they seemed to be an illusion or unaffected by direct confrontation.

KelLyn made an attempt to cast a similar spell to aid in quick travel, but her magic went haywire again, and she instead managed to create another gigantic fairy ring. Lan attempted then to summon another fairy creature to see if she could convince them to aid us.

Instead she summoned the Old Woman of the Mountain – who instantly took a dislike to “hunter types” and to Fife in particular. I am guessing because he killed the fairy over off of the shores of Penicia all those months ago. She agreed to impede the progress of the band of knights in return for allowing one of her hunters to fire a single arrow at Fife in retribution for her dead kin.

Fife agreed to the bargain, somewhat irritated at the fact that Shalev and I expressed that his life was not for bargain, and the Old Woman disappeared.

Three days later we caught up to the band of knights and mages at their camp. It seems that their tracking spells had gone awry, and that they were having difficulty determining which way they should be going.

Instead of attempting to take them unawares, and using stealth to our advantage, KelLyn decides to walk right up on the road past the camp. She stops to talk to them, giving away ANY chance that we might have had at subterfuge, and a fight breaks out when one of their mages calls her an “apprentice.”

Shalev and Lan had remained hidden with the caravan and supplies, and I wish to some degree that I had decided to remain with them. KelLyn excels in starting unnecessary fights, and I wonder if, at some point, she will start a fight that we can’t win.

I remained at the edge of the road, still under partial cover of the forest, and used my bow to some effect – although the armor that the knights wore was quite effective, so I wasted more arrows than I used helpfully. Ishmael shone through as an efficient and powerful melee fighter in this though, and it was his hand to hand and proficiency with his mace that gained us the most advantage.

The Captain of the band, and the two mages were dispatched, and the rest of the knights were beginning to engage the fight when the Old Woman showed back up with her hunter. I have never seen an albino elf before, and I don’t think it was actually an elf at all, really. Fae are capricious and tricky, but they seem to hold to the letter of the bargain they strike.

One arrow was fired at Fife, which shattered against him without causing too much harm. The Old Woman then completely stopped the fight, and told us we could move on without additional confrontation, with the warning that if she saw “anything else being thrown through the air with intent to harm, that they (we) would never leave her mountainside.”

We quickly gathered our things and moved on. KelLyn seems to be in the throes of a deep depression, and refuses to do anything. She requires constant supervision now, and will not even do basic things to care for herself.

After about a day or two of easy travel down the road, we came to a pair of standing stones carved with a druidic warning to “Beware the Old Woman of the Mountain” and an immensely powerful holy field that stretched for hundreds of yards around the area.

I… felt it. I felt that the field was holy. I could touch the stones and feel the power resonating from them.

I could feel it.

My connection to the Sacred has either repaired itself, been returned to me, or whatever caused the block no longer has a hold on me.

Regardless of why, my druidic powers have returned. I was wary at first, hardly daring to believe the sensation wasn’t just caused by the overwhelming power of the stones we stood in. I attempted one of my very easy spells, and was thankfully, and joyously successful.

I will continue to meditate and study the book, but now that my connection to the Sacred is whole again, it is my hope to increase knowledge and power. All things in balance.. and knowing HOW to use my gift is just as important as knowing when.

I do hope, against all hope, that the sylvan sapling in Tir na’Friar has gone dormant. I could not bear to think of it suffering through another immolation – especially now that the Maker is not there to help sustain it. The ent that I spoke with in the Druidhome grove said that if the sapling has the will to remain, that it will survive.

There is so much that needs to be done still, and things we MUST do before we can even attempt to remove the tree from the city.

I can only pray for time now. But now, at least, I have some small degree of hope that my prayers might be heard.

New day, new plan

Rather than going north to try to meet the gnomes and see if there was a shortcut to the tree, Kellyn impressed on us the need to deal with the grave-robbers who appear to be part of the same faction which assaulted her party previously. Having slain one of her party members, I can understand the need for justice, graverobbing, destroying magic and other actions aside. We were traveling slowly, and falling behind quickly.

My suggestion that we turn the oxen into jerky was opposed by Tobias, who felt it was better to keep the food fresh. His description of the small army resulted in Kellyn attempting to alter the ground to move us, which resulted in the creation of a fairy ring. Lan then summoned one of the Fae, an old woman who seemed to take exception to Fife. Her bargain for slowing down the other army was to fire an arrow at Fife, which he seemed to take as a matter of course.

I am uncertain what type of groups he is used to traveling in, but given what I have seen he, Tobias, and Corra do with projectiles, that could very well be a death sentence. I don’t treat my companions’ lives so blithely, but as he seemed irritated that we were not accepting it out of hand, we accepted, on the basis that should he fall, we could heal him so long as he was not immediately killed. Between the wand and the potions, he had a reasonable chance of survival, depending on what he was hit with.

When we came upon the other group, no one seemed to have given any thought to a plan of attack. Ishmael asked why I so readily considered the issue one for Kellyn to solve, and the answer, frankly, was that this was her goal, her aim, her desire. If she wished to accomplish it, it was her choice, and she should assist in determining the method by which it was dealt with. Rather than use surprise to attack, she and the others walked up, losing the advantage of surprise, spoke to the soldiers, and then proceeded to begin fighting.

Ishmael managed to take out both mages, and Corra, Fife, and Tobias, via their combined efforts seriously wounded the captain, which is when three knights appeared. I had held back, with Lan, with our animals, lest they spook, honestly because I bore these soldiers no ill will, and while I understand a blood price and a vendetta, I was not anxious to go off on another wild chase for the latest toy to take Kellyn’s fancy. Still, Cora had agreed to put the quest for the tree on hold, and I was not going to let her face the knights without my aid. Amit and I were rushing over to assist, when the Old Woman appeared, and ceased the combat.

When the dust settled, Kellyn is in a depressive state, and will require someone to feed her, likely Ishmael and myself, and someone to bathe her and take care of her other needs, likely Cora and Lan. Tobias was attempting to encourage Fife to lay with her, for some reason, as if this would cure her malaise, and at least one mage was dead, if not both.

The other bright side is that reading the book gained Cora her power back, which implies that if she should fail again, she may once more reread the book, and regain her power, should she be unable to reconnect. No response yet from my goddess, though I do pray for guidance and balance in my life.


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